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Purple
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Austin, TX, US
Apr 1999 time: 23:17
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I find that it's necessary to build a number of warriors to use as blockers. If the AI can't find a way to sneak through your lines for reconnaissance purposes (or find out what's available from a map trade), it won't send settlers.
But when the settler/spearman pair come to found a city, they pick the weak points, places where your cultural boundaries are only a few tiles apart. You just have to line up a couple of units, even workers, to block them. After a few turns, they get discouraged and try someplace else.
Of course, settlers can arrive by sea, but this doesn't usually happen until later in the game.
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Purple
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Austin, TX, US
Apr 1999 time: 23:17
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quote: Originally posted by vmxa1
I have tried to block, but it is rarely possible. Too many places to go, it takes 6 or more units and I do not have them. |
Well, if you arrange your blockers right (in a V formation), you can get along with five or fewer. I also warn the intruders, and that works sometimes, but it may lead to their declaring war. Unlike you, vmxa1, I prefer peace during this phase of the game, so the blocking technique works better for me.
Fortunately, this game gives many paths to Nirvana, so no one method can be considered "best." 
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Unregistered
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quote: Originally posted by vmxa1
I have tried to block, but it is rarely possible. Too many places to go, it takes 6 or more units and I do not have them. If I have enough units to block, I have more than enough to whack them.
Anyway, it needs to be a declaration of war to come into anyones terrain, cross a culture border, without permission. This would make the AI be more careful as you must be. You can not send a spearmen and a settler into their land and not pay. The AI does not grasp the fact that I am willing to go to war over incursion, no matter how many times I do. They do not understand that when you say leave and they say ok and do not that they run a grave risk. |
I agree, it should be an act of war for military units to enter your territory. & settlers too, for that matter. Or at least, when you tell them to leave, then they should. Or if not, then I should be free to destroy them with no penalty attached. I.e., it shouldn't cause them to declare war on me if I kill units violating my territory. I will admit, this is one of the biggest nitpicks I have in the game. Even in the late game, weak & puny civs treat my territory as open highway, often blocking my own lines of communication. Yet when I try the same trick & they complain, the option *I* get moves my units automatically, whereas they just keep on truckin'.
Anyway,
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JohnE
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Buffalo, NY
Nov 2001 time: 00:17
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quote: Originally posted by Purple
Well, if you arrange your blockers right (in a V formation), you can get along with five or fewer. I also warn the intruders, and that works sometimes, but it may lead to their declaring war. Unlike you, vmxa1, I prefer peace during this phase of the game, so the blocking technique works better for me.
Fortunately, this game gives many paths to Nirvana, so no one method can be considered "best." |
I have found a way to convince the AI that I am willing to war on it and that it should leave: build more units. It ignores your demands when you have no units around to enforce them. Bring one or two attack units near the interlopers, and they become much more willing to leave.
Of course, that doesn't change the fact that they will leave your territory by heading for holes within it. That's when you have to show them the errors of their ways.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Unregistered
I agree, it should be an act of war for military units to enter your territory. & settlers too, for that matter. Or at least, when you tell them to leave, then they should. Or if not, then I should be free to destroy them with no penalty attached. I.e., it shouldn't cause them to declare war on me if I kill units violating my territory. I will admit, this is one of the biggest nitpicks I have in the game. Even in the late game, weak & puny civs treat my territory as open highway, often blocking my own lines of communication. Yet when I try the same trick & they complain, the option *I* get moves my units automatically, whereas they just keep on truckin'.
Anyway, |
Well then, you should try this idea of creating some colorless units. You''ll be able to whack any interlopers that crosses your territory without risking an all out war. It works great, except for that the fact the AI uses them as well. Though it tends to send out raiding parties to capture my workers, and attack anything else they come across.
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Bautou
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quote: Originally posted by Purple
Yeah, automatic removal should apply to the AI, too. This is why I've resorted to blocking.
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It seems a bit weird how removal demands affect the AI. I've found that there are times when I demand removal, and the AI units are teleported back to the border. I think the option in diplomacy reads "Remove your forces or declare war!". I haven't tested it, but it seems that if you demand once the AI has a choice whether or not to go, but if you demand twice, it's either auto-removal or war.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:17
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quote: Originally posted by Bautou
It seems a bit weird how removal demands affect the AI. I've found that there are times when I demand removal, and the AI units are teleported back to the border. I think the option in diplomacy reads "Remove your forces or declare war!". I haven't tested it, but it seems that if you demand once the AI has a choice whether or not to go, but if you demand twice, it's either auto-removal or war. |
Actually, it depends on circumstances. Every now and then they'll send a particular unit (non-combat units are PARTICULARLY bad for this, as they don't count as 'combat' units) into your territory, and you CANNOT get them out without attacking. They'll tell you they're leaving, and ignore you.
Case in point: I like to mine grasslands. Babylon had built one of their culture-squeeze cities in the middle of my empire, in an area with TWO squares of flat land. There was no fresh water available, so what do they do? Send THEIR workers to irrigate over MY mines to reach THEIR flippin' city. And no amount of diplomacy would make them knock it off, as Babylon had sent no military units in. I just had to clean up behind them. Bloody idjits.
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Unregistered
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quote: Originally posted by Willem
Well then, you should try this idea of creating some colorless units. You''ll be able to whack any interlopers that crosses your territory without risking an all out war. It works great, except for that the fact the AI uses them as well. Though it tends to send out raiding parties to capture my workers, and attack anything else they come across. |
That's interesting. I had seen this mentioned in another thread, but hadn't really considered doing it because I didn't think the ai could handle it. If it can, then I just might do that thing, if I start another game. Soren deserves to be congratulated on this!!
Thanks,
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