 |
|
Yxklyx
|
|
I cornered the market for the first time with SMAX and I think I found a bug here. It only cost me a little over 4000 and that seems way too low - I reloaded a save from a few turns earlier and it wanted more, 8000 - but that was earlier. I thought the value was based on the amount needed to subvert all bases. I remember when playing SMAC that the value was usually in the tens of thousands. The total population in the game at the time was about 400.
|
|
|  |
 |
|
Yxklyx
|
|
I was playing Morgan and had only captured something like 7 enemy bases. Maybe the requirement was less because I was ahead in tech? When I tried to mind control a base around the same time it wanted 1000 just for that one base - I have no idea why the requirement was so low and it's odd that the price went DOWN over time. Maybe there were a ton of bases that had drone riots at the time? I did not have the HSA SP at the time. Is the value so high that it's rolling over?
|
|
|  |
 |
|
k.k.fly
|
|
actually now i think cornering energy market is possible, espeically when you build lots and lots of +1 energy thingy
and evenutally you can just buy production for +1 energy thingy.
|
|
|  |
 |
|
Yxklyx
|
|
What's a "+1 Energy Thingy"?
|
|
|  |
 |
|
Ogie Oglethorpe
|
 |
Marietta, GA
Dec 1999 time: 05:17
|
|
Fitz it could be +2 econ or...
Maybe Merchant Exchange (but thats only one thingy)
or...
Since he refer to lots of +1 energy thingy's he is probably refering to one or both of the following:
Thermocline Transducers or Energy Sats.
Cheerfully,
Og's translation service
Last edited by Ogie Oglethorpe on 29-01-2002 at 03:03
|
|
|  |
 |
|
Yxklyx
|
|
I have a save, I am Morgan:
Year: 2366
Miriam 127 votes, 68 treasury - vendetta
Governor Sven 192 votes, 466 treasury - treaty
Zak 112 votes (with Empath Guild), unknown treasury - treaty
Dawn 20 votes, 20 treasury - submissive
Morgan 204 votes, 3896 treasury
Commerce Rating: 9; Demo/Free Market/Wealth
Transcend, Normal Size
5 Orbital Power Transmitters - 31 probe teams
Planetary Energy Grid
Planetary Transit System
Cost to mind control Dry Dock (pop 11) is 3570
Morgan has captured 3 Cult, 2 Pirate, 1 Believer Base
COST TO CORNER THE WORLD MARKET: 3952!
Maybe the Planetary Energy Grid (which is new with SMAX) has a large effect on the COST needed? Maybe the University's Hunter Seeker Algorithm is screwing things up?
I did some more testing, if I give away one of my pop 12 bases the COST increases by 20 or so. If I give the base to my submissive the COST does not go up. If I declare Vendetta against a faction the COST goes up by 500 to 1000.
|
|
|  |
 |
|  |
 |
|
Yxklyx
|
|
Nope, no mods; don't even know where to look for the files. How about the year? Is that earlier than normal - maybe there's a year modifier?
|
|
|  |
 |
|
Vytae
|
|
I only have SMAC and i used to corner the market all the time as Morgan a few things i have 'sorta' tested
-the more +Economy you have the cheaper it is
-the more built up bases there is the more exspensive it is (that includes other factions bases of course)
-the weaker the economic might of opposing factions the cheaper it is
-the amount of credits opposing factions have varies it (although since AI factions rarely have any this hardly comes into effect)
- fewer factions left alive have a large effect on the cheapness
The most i have ever seen an economic victory was 80k cost (i had 200k in treasury =D dont ask~) cheapest ive seen is 6k
Those arent hard boiled facts just things ive noticed,i havent come across any formula for ecnomic victory in any of the .txt's
|
|
|  |
 |
|
k.k.fly
|
|
no, i meant by +1 thingy is the satellite thingy. haha sorry, sometimes i have no access to the game nor the manual when i write messages.
|
|
|  |
 |
|
Yxklyx
|
|
Ah yes, I had 5 and the AI had 0 Orbital Power Transmitters. Maybe it has an effect. Can I destroy my own satellites to see if it increases the Cornering Cost?
|
|
|  |
 |
|
Yxklyx
|
|
What if the difference in commerce value has a large effect? How can I determine the other factions' commerce value? In scenario mode?
|
|
|  |
 |
|
k.k.fly
|
|
you only had 5 Orbital Power Transmitters? Usually when I have ability to build Transmitters, I build until I reach 25 at least. I use 3 bases to build them and 'buy' production each turn. This give me a lot of energy credits and i can simply buy more stuff even as the Hives.
I used to think the +1 mineral satllite thingy (<--hahah don't know the name) is better, until I tried out I loved Transmitters much more.
|
|
|  |
 |
|
Yxklyx
|
|
I had other things to build and was worried about those flares that destroy all your satellites. Didn't want to make to much of an investment.
|
|
|  |
 |
|
k.k.fly
|
|
I hardly pay attention to randon events, and i have not see flare event.
well I recommend to try out these satllites. You may discover stuff.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|