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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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I am in a MP game (2 humans 5 AI) in which Lal is currently governor. I had been at an unfought vendetta for years when, on the turn when I went from 7 chaos choppers to 15 ( and killed one of his boats), he called me up and submitted. My rep was noble until I attacked the human player a couple of turns ago and I had ZERO units in his territory.
Well, I have the second most votes and what I am wondering is whether my new submissive LAL would be bound to vote for me or would he vote for himself if I triggered an election -- since if he votes for me, I win.( the other AIs are so small as to be irrelevant)
So will a submissive support their master or themselves
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Vytae
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Are you sure it was a submissive pact and not just a pact? ive never ever heard of a faction submitting unless they had no army and a base or two and you have that base surronded =p
And submissives and even normal pactmates always vote for you unless your in direct contention with one (ie Lal could have the govenorship,hes going to vote for himself not you)
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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I agree that they usually submit when they are almost dead. . . BUT of course I am sure-- I got 4 techs and about 250 ec when he humbly submitted. Frankly it shocked the heck out of me.
Adalbertus
I appreciate the suggestion but the other human will always vote against me and the current situation is
ME 119
LAL 142
other human 99
all other AIs combined 60 (one is a 4 vote submissive of mine)
I have to do a fair bit of growing or conquering to get a superior vote total since even if the non-involved AIs all voted for me I would still be about 60 votes short
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vitamin j
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Just wanted to say I had Miriam surrender one time when I barely had an advantage. She had like 20 bases, we had been at peace, and I threatened her in a negotiation. I could not believe it. Nothing similar has happened since.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:17
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I've had a couple of instances of Santiago submitting to me when I had no military to speak of, had captured none of her bases, and had only destroyed a few pathetic troops she disgorged from a foil. One critical item is if the AI has no allies - they are much more likely to submit then fight to the bitter end. There does seem to be a significant random element though.
As to Lal, I have had submissives vote for themselves if they are No 2 or No. 1. You may have to demand a few bases from him to even up the score. If he has that much of a lead over the other AIs it will be hard, though, to get him to No. 3. You may want to cement your election by pop booming a huge lead, and maybe bribing a few critical votes your way.
Hydro
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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thanks fitz
I plan to do so but I wondered if there was any set rule for submissives on the issue and it appears there is not
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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I've had AI players submissing even with 20+ bases. Although I had wiped out their offensive military units for the most part and they were all conquered later on. But it's rare.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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Since I saw little to lose (it would probably take 20 years to make the AI third in votes given that it is LAL) I called the election. Lal voted for me in the initial pop-up. I called him up as I would have been willing to bribe him to seal the deal but he just told me he "was with me on this one". I only hope that the other human can't somehow bribe Lal to vote for LAL.
Otherwise the game is going ok. I am chop dropping the other human as best I can since if i can hurt, even eliminate the human player eventually, the AI will be no problem .
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Blake
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Brainfallocatione
Oct 2000 time: 17:17
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In one game I had a well developed Zak (about a dozen bases - atleast as many as me) surrender to me.
I had been isolated on an island, and i found Zak's island just a few tiles away from mine. His base with the HGP was coastal and just a turns boat ride from my island. Zak was friendly to me, but I decided to take the HGP base anyway, and did so in a one turn sneak attack, I also took another of his largest bases in the same turn. To my considerable suprise (and slight annoyance) Zak then offered to surrender, and altough I had been hoping to snatch a few more bases I accepted (because if I declined it would have become a fight to the death).
Because Zak was still largely intact and a usfull submissive under any situation I returned the non-HGP base to him and teched him up.
By surrendering early Zak greatly improved his lots, otherwise I would have crushed him to a few bases in one corner of his continent and left him to rot.
The AI's motive for surrending, I believe was:
I had a slightly better army, certaintely better weapons tech.
My attack was swift and irrestiable (and taking more than one base in a turn certaintely helps convince an AI to surrender - you spook the enemy, so to speak)
My Reputation was unblemished - other than the sneak attack.
And, possibly most important, Zak had no other contact, with no potential help from third parties, the AI determined surrender to be the only way out.
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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Reputation is very important if you want your opponents to surrender. If you have betrayed them, they never seem to surrender, not to even think of atrocities which seems to rule it out completely. My most powerful fast-attack against AI was me playing Believers in war against Drones. I took six of his 15+ bases in one turn and four bases next turn(without using Drop Pods). I was by far the most powerful military might and I had been in alliance with Drones. They never surrendered, nor did any other faction...probably because in the end I was using Nerve Gas and had double-crossed many of my former alliances.
Does anyone know any kind of formula AI uses to determine whether to surrender?
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