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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: One City Challenge
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Thumbs up  Old Post 29-01-2002 14:30 Visit The Rusty Gamer's homepage!
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MOD: One City Challenge Support Apolyton, buy Call to Power 2

Here is the challenge from Civ games of old - can you win the game with just one city? You are given one settler in the beginning as per usual but you cannot build any more, nor can anyone else. No cities can be assimilated into another civlization by culture either.

The tech research has been accelerated somewhat so that you don't get bored. Also, on Chieftain level, the first six citizens are happy (instead of four), dropping one each difficulty level you go up until at Deity only the first citizen is content.

Attachment: one city challenge.zip
This has been downloaded 417 time(s).

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:17
  Old Post 07-02-2002 10:52
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challenge? Increase the size of your Attachments

What's the point of the 'challenge' if the first thing you do is provide a mod to make it easier?

I've won with one city without mods.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Post  Old Post 08-02-2002 06:37 Visit The Rusty Gamer's homepage!
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Support Apolyton or Terrorists Win

Ray K,

What's the point? The mod enforces or makes sure you can't build another settler.

As regards to making it supposedly "easier", I changed the number of content citizens, particularly on the lower levels of difficulty in remembrance of how it was in Civ 2.

As to faster tech, everyone civilization gets the same changes, so the playing field is still level. I simply wanted to speed things up. Same game, only alot faster.

The major difference between this and the old way of playing the one-city challenge, is that noone can build settlers so I guess in general all civilizations only get one city though what the AI does when it conquers a city (raze vs keep) is its own business. For us, the right thing is to raze the city. It would be good to enforce that as well, but I don't know how or if its even possible.

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:17
  Old Post 08-02-2002 08:54
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Support Apolyton buy from Amazon

quote:
Originally posted by The Rusty Gamer
Ray K,

What's the point? The mod enforces or makes sure you can't build another settler.


The point is that the real challenge of playing with only one city is that the AI does not face that restriction. That is what makes it difficult.

Keeping the AI to only one city completely defeats the purpose of the challenge.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
  Old Post 08-02-2002 14:00 Visit The Rusty Gamer's homepage!
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Tired of ads?

Fair point. The only way I would know, then, to enforce only having one settler, is to pick one specific civilization and change it to not allow settlers and then you have to pick that civilization when you play.

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