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Ray K
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Allen, TX
Nov 1999 time: 23:17
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What's the point of the 'challenge' if the first thing you do is provide a mod to make it easier?
I've won with one city without mods.
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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:17
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Ray K,
What's the point? The mod enforces or makes sure you can't build another settler.
As regards to making it supposedly "easier", I changed the number of content citizens, particularly on the lower levels of difficulty in remembrance of how it was in Civ 2.
As to faster tech, everyone civilization gets the same changes, so the playing field is still level. I simply wanted to speed things up. Same game, only alot faster.
The major difference between this and the old way of playing the one-city challenge, is that noone can build settlers so I guess in general all civilizations only get one city though what the AI does when it conquers a city (raze vs keep) is its own business. For us, the right thing is to raze the city. It would be good to enforce that as well, but I don't know how or if its even possible.
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Ray K
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Allen, TX
Nov 1999 time: 23:17
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quote: Originally posted by The Rusty Gamer
Ray K,
What's the point? The mod enforces or makes sure you can't build another settler.
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The point is that the real challenge of playing with only one city is that the AI does not face that restriction. That is what makes it difficult.
Keeping the AI to only one city completely defeats the purpose of the challenge.
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