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temacc
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Just a wondered if anyone knows how this happens. I started a game a game off well getting seven technologies right off the bat by finding barbarian villages and was well ahead of my neighbour the germans in the tech tree. I had my science jacked up the highest I could without losing a whole lot of money but by the time the first hour of the game ended, I was last in technology and the germans were first. How did they get that far ahead of me so fast. There is no way they research that many tech's so quick??
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temacc
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That does make sense, but if I try to trade technologies with any other civ they want my best tech as well as my left leg and get pissed if they don't get twice what they asked for. Does this have to do with my military size, city size or culture rating. Some civs want more then others too.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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vmx...
My military is reported as "strong" compared to just about everyone, and I'm still getting poor deals. This is my glacial Babylon game, Monarch level, ongoing war with Persia. Now sometimes the AI civ has nothing to offer, but they almost *never* offer tech, and typically I'll get an offer (for Democracy, say) of a World Map and 4gp/turn. Stinkorino.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Hermann the Lombard
vmx...
My military is reported as "strong" compared to just about everyone, and I'm still getting poor deals. This is my glacial Babylon game, Monarch level, ongoing war with Persia. Now sometimes the AI civ has nothing to offer, but they almost *never* offer tech, and typically I'll get an offer (for Democracy, say) of a World Map and 4gp/turn. Stinkorino. |
One thing you've got to try sometimes is just basic haggling. I've noticed sometimes if I make a counter offer, then go back to their original request, they've changed their demands and become more reasonable. Not very often, but it does happen. Cleo especially I've had some fairly lengthy dealings with, and though she usually gets the better end of the deal, our final arrangement is much more acceptable than the initial offer.
It might have something to do with the fact that every so often I just outright give them 25-50 gold as a gift. It might be making them more agreeable towards trading with me. I'm not really sure, but it might be worth a try.
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Haertgaeden
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North Carolina
Jan 2002 time: 00:17
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quote: Originally posted by Willem
One tip, if any of them takes the initiative, don't just accept the offer they're presenting but go for negotiations. If they are the ones starting negotiations, then it means that they want something from you very much, and they might possibly give you the moon instead. |
During diplomacy, I always come back with a counter-offer. Usually, a civ will offer me their territory map in exchange for a resource or a tech and an outrageous amount of money. I ask if they'll listen to a counter-offer, then offer them my territory map and a resource or two or a tech .......... they usually offer me their first-born and tons of gold for the next 20 turns.
One thing that happened in my current game - Alexander demanded a tech (economics) and in return he said he would not destroy me. I refused, then turned around and offered him my territory map, world map, and some spices. He gave me his world map, twenty gold per turn, and a lump sum of sixty gold. Not a bad deal. I keep him happy for several more turns and he pays me to do it. 
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barefootbadass
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quote: Originally posted by temacc
How did they get that far ahead of me so fast. There is no way they research that many tech's so quick?? |
Well, a few things. First they are trading, second as more civs have a tech the cheaper that tech becomes to research. If you are in the lead you have to research it all and as you pull ahead they get more expensive as well, slowing you down unless you are expanding like mad to some ideal amount of cities, and then improving and building libraries and aqueducts and such. And then somehow you have to throw the FP in there to expand more.
You have to trade a lot too. Get them to making payments. Make a beeline for higher level techs and trade or extort the lower level ones you didn't research. Keep them poor. A poor civ can't participate in the trading and falls behind.
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