Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Will method of automating workers change strategy?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
What is best way to automate workers? (Time out:0 days after 29-01-2002, 22:08)
Shift-Automate
Automate
Don't Automate
Shift-Automate, stop for special improvment, Shift-Automate again
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
planetfall is offline planetfall
Prince
Incoming from CO
Jan 2002
time: 22:17
Question  Old Post 29-01-2002 22:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Will method of automating workers change strategy? Got spare money?

There are three methods of controlling workers:

1. manual, each move == very, very slow
2. A{utomate} == may do XXX? bad??
3. Shift-A{utomate} == they do not redo improvements.

Does either Automated workers or Automated workers with no redoing of improvements have any effect on strategy??

Thank you for your ideas.

Duncan Idaho is offline Duncan Idaho
Settler
Holland
Dec 2001
time: 06:17
  Old Post 29-01-2002 22:45
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Option 5, of course :) Help yourself to an AD-FREE life

I usually manage the workers by hand, occassionally setting one or more of them on special automated assignments, some of which may last the rest of the game:

A - fully automated, Don't use.
Shift-A - like A, except doesn't change previous improvements. Don't use that either.
Shift-I - improve city. Not a bad option for cities that you couldn't care less about, like totally corrupt ones on another continent. Core cities are too important to use this on.
Ctrl-N - trade network. Much to important to use early on. Later on, rarely needed.
Shift-P - clean up pollution. Obviously a good thing, if you have railroads. Use as necessary.
Shift-J - clean up jungle. In mid- to end-game, when the order in which jungles are cleared doesn't matter much, I may set a few workers to do this.
Shift-F - clean up forests. Annoying option. I once spent ages trying to figure out which worker was demolishing my forests on the tundras.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0290 seconds (86.40% PHP - 13.60% MySQL) with 33 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net