Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > railroads and superhighways
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
LoneSnark is offline LoneSnark
Settler

Jan 2002
time: 00:17
  Old Post 30-01-2002 02:01 Visit LoneSnark's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
railroads and superhighways Help yourself to an AD-FREE life

I think that the writers of Civ3 have overlooked just how massive a growth in trade the world has experienced in the modern era. In Civ2, the modern era was when trade really did explode. Railroads increased trade 50%, and, the city improvement SuperHighways would increase per square trade another 50%. However, in Civ3, railroads no longer serve this function. (they only increase mine or irrigation productivity by one, instead of by 50% in Civ2. Of course, the construction of railroads and later paved highways not only exploded trade in Civ2 but even more-so in real life.

But what would this mean to the gameplay if railroads and highways did increase trade? Well, modern advances would have to cost more to offset the boom in trade, but what for those civilizations who do not have coal or iron and cannot build railways? Not only would their production and unit movement be hindered but they would also fall behind in research. And when the automobile is invented there would be another chance for disaster if they do not have access to rubber and thus cannot build the new superhighways and once again fall economically behind.

So, perhaps it is good that they discontinued the trade boost of railways and cut out superhighways all together. But I still miss them :-)

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:17
  Old Post 30-01-2002 02:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

As far as I remember railroads provided no trade bonus to squares that had them in civ2, they only increased shields in squares with mines. Civ2 did have something like a superhighway city improvement, which had some effect on trade, can't remember exactly what it was. That's a good idea, but having a worker improvement to do that I think would clutter up the game.

LoneSnark is offline LoneSnark
Settler

Jan 2002
time: 00:17
  Old Post 30-01-2002 04:06 Visit LoneSnark's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I am affraid you are mistaken. I have Civ2 right here :-)

http://152.7.61.232/civ3/civ2rail.jpg

Railroads increased both trade and shield production by 50% (rounded down of course :-)

LoneSnark is offline LoneSnark
Settler

Jan 2002
time: 00:17
  Old Post 30-01-2002 04:17 Visit LoneSnark's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Oh, and for your viewing pleasure, here is the civilopedia entry for SuperHighways !

http://152.7.61.232/civ3/civ2super.jpg

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:17
  Old Post 30-01-2002 05:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Not just railroads--all roads worked that way for trade.

Nothing sweeter than a spice square with a road running through it.

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 30-01-2002 06:03
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

in civ2, roads increase the trade of certain squares by 1. rails have no effect on the trade of squares. superhighways boost trade on roads or rails by 50%. if your civlopedia says something to the contrary, it's wrong. test it out if you dont believe me.

LoneSnark is offline LoneSnark
Settler

Jan 2002
time: 00:17
  Old Post 30-01-2002 06:30 Visit LoneSnark's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

moi is right. I just ran Civ2 and low and behold building railroad on a square already producing three trade did nothing to trade. Yet, the civilopedia clearly states that both trade and shield production goes up 50%... I wonder why I never noticed this little error all the days I spent playing Civ2...

Alright then, I still miss the SuperHighways. :-)

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:17
  Old Post 30-01-2002 07:40
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by LoneSnark

Alright then, I still miss the SuperHighways. :-)


You could make a city improvement in the editor that adds 50% to research, trade, and luxury output. This would simulate that effect I think.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:17
  Old Post 31-01-2002 08:43
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by LoneSnark
moi is right. I just ran Civ2 and low and behold building railroad on a square already producing three trade did nothing to trade. Yet, the civilopedia clearly states that both trade and shield production goes up 50%... I wonder why I never noticed this little error all the days I spent playing Civ2...


Did you check the total shield and trade produced in the city before and after? The extra 50% might not show up on the square but instead might be shown in the totals for the city.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 31-01-2002 10:15
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Railroads definitely don't produce 50% more trade, that's superhighways. And it is silly to leave them out of civ3.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (89.18% PHP - 10.82% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net