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Control Freak
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Kingston, Ontario
Nov 2001 time: 00:17
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Here's my situation...got the game...love it...played some specialist level games with the Gaians and rolled over the AI.
I moved up to Talent level and am having some early problems with the Gaians (their forces are so weak!) - so i'm basically mind worm food!
What faction would you recomend for a new player (one who doesn't understand the ins and outs of the game yet) but who hates the cake walk of the easier levels???
I do understand that the style of play of the player matters quite a bit when choosing but is there one faction that is a little easier to get a handle on than others?
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wheathin
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Gotta be Lal.
He has the fewest Social Engineering penalties to start with: just -1 Efficiency, and that's minor. He can't run Police State, but who does (other than Yang)? He also has the +2 hab limits and the extra talents to allow larger happier bases. Plus he gets Goverships in his sleep, so you get the added commerce and the Infiltrator info.
Other factions way be more powerful, but their strategies are more complex. Lal is straightforward and very forgiving.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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For a beginner any of
Uni
Gaians
Peackeepers
Angels
would be good as they are all relatively vanilla and give a good sense of the play. For a beginner I am thhinking that you want the ability to experiment with a variety of SE settings.
I would totally avoid
Believers (research is stifled)
Morgan (support problems and low hab limits),
Cult ( econ and industry penalties mean they MUST be played differently)
aliens (too strong)
That leaves
Hive
Cyborgs
Pirates
Drones
Spartans
which are not that difficult but which require a little more specialized ( faction specific) play than the first grouping.
Note that most of my favorite factions are in the second and third groups specifically BECAUSE they are played a little differently and certain play options are foreclosed or more difficult
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k.k.fly
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I use Police state most of the time in my factions....
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:17
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One of the advantages of the game is that with every new faction I tried, I felt like a beginner. And I did not yet play Miriam and Santiago .. I'm too much a builder, and there is still a lot to learn with the other five. As for Yang, I think it is extremely important to get Centauri Ecology ASAP, because without formers, you are doomed. Having them, it seems almost a cakewalk, because you can produce like hell and support it. And of course, you have little energy, but you can steal tech, and in the time you need to loose a probe team, you have produced another three.
Basically, I think the factions are so different, that you can start with the one you like best from the description. Normally, it matches your style of game best and therefore it is the easiest.
Meanwhile, I start even to like the Morganic limit to 4 population without Hab complex, because on Transcend, growth stops exactly when I would run into serious drone problems.
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