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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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YAWN! Been gone for a month.
I think that having your capitol city captured is the quick-n-easy way to stop your starship. Also going to each city in your country to launch your Nukes is very tedious and does not need the attention that moving troops does. So I think that you should be able to build a secret command center for all of your nukes. To make this you could simply make a underground fortress, an aircraft squdron or a base carved inside of a mountain (If Civ III goes into the near future than there could be underwater bases, too). This base would function as the secondary capitol of your empire and also be the command center of your nuclear arsenal. If you wanted to launch a nuke at a city of your enemy you would go to your command center popup window(button on interface). In the window you can select the city you want to nuke and the computer will display all nukes that can make it to the city and nukes that can be ordered to explode near the city to further damage it. You can also call up an overview of all of your nukes and what cities each can reach. This will also tell you what military units can make it to the city to capture it. You can also order the command center to launch all nukes at either preset targets or any city they can reach if your command center falls under attack. (Like a Doomsday order). If you chose to do this than any surviving countries will be pretty pissed so it causes diplomatic penalties like every country wanting to destroy you!
Tell me what you think!
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"Adorare Christantine!!!"
Republican Decree #1
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Deathwalker
I didn't mean underwater or floating cities but underwater bases about 100,000 square feet wide and about one story tall with maybe 30 to 40 people not a 7 square mile long metropolis or dome.
Each base would be able to take different amounts of damage from either warheads or military attack. This is a rough table on how each base would defend itself:
Underground Base-A hollow under a 1/2 to 1 mile of soil. If enemy does not know where it is than it acts as a normal square. If they do than they have a choice to attack it or go over it.
Attack: 10
Defend: 15
Cost: 1000 Gold
Tech: Underground Structures
Improvements:
Military Base on Surface: +5 Attack and Defence; Acts as combined airbase and fortress; can be detected from flat terrain if next to base; hill if 1 square away; mountain if 2 squares away. 50% chance underground base will be discovered if surface base is destroyed.
Aircraft Squadron-A formation of large airliners that is launched from the capital when capital is taken. Does need to be refueled regularly.
Attack: 0
Defend: 0
Movement Rate: 20
Cost: 500 Gold
Tech: Flight
Improvements:
Fighter Escort: Attack: +16 Stealth +32 Defend: +12 Stealth +12; -10 Movement; -6 Movement Stealth. This equal to 4 of one fighter with it. Cost: 120 Gold; Stealth 320 Gold.
Stealthy Aircraft: Makes the formation have the same qualities as stealth craft. This only applies to the formation not the support craft with it. Cost: 100 Gold
Tanker: Cancels out movement penalties for having fighter escort. Cost: 200 Gold.
Mountain Fortress-Hollowed out mountain with base inside.
Attack: 30
Defend: 200
Tech: Underground Strutures.
Cost: 5000 Gold
Improvements:
None???
Tell me what you think.
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"Adorare Christantine!!!"
Chrisonian Decree #1
[This message has been edited by Christantine The Great (edited September 01, 2000).]
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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The ideas above are very good, but would it make it too easy to kill the AI civs? I can't imagine an AI good enough to be able to try and attack the underwater secret bases, or one smart enough to build its own.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Bump
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"Adorare Christantine!!!"
Chrisonian Decree #1
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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It won't be a city! It would be a base but it won't be the "base" from SMAc!
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"Freedom, Trade, Christantine!"
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Temudschin Dschingis Khan
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Stolberg, Germany
May 1999 time: 05:12
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I like the idea of these hidden bases.
Whatīs about some bases which boost your science output (Area 51) but when discovered gives you a diplomatic penalty from democratic states and causes unhappiness in your own nation because of the unethical research methods?
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----Mongolia Rules------
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Mo
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The idea is great and the bases shouldn't be that easy to find. Just try to look for a base in the rocky mountains. Since it is underground/in mountain you can't detect it from the air and sending land units to search for it would be a long drawn out effort. You can also make it a train like the Soviet trains which they used to hide and move their nukes. The bases should have limits as to how many units it can house. A special type of base could be a nuclear silo. This would be a bit easier to spot since it needs to be able to open its top to launch its nukes. After a lauch it should be visible and can be marked on the map. One thing which I haven't figured out is how to build it without other people detecting it while it is being built. You can't have an engineer there because if another player sees him (survailance plane or from space) they'll either notice that he is building some kind of base by the letter on him, or they'll notice that he worked there several turns, but there is no visable improvement. Either way they'll discover the base.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Khan
I like your idea. Maybe secret bases could be displayed with square yards or something and you could take templates of parts (i.e. a lab room, nuke silo) and you could mix and match to build a full base.
Mo
Maybe you could cover it up by having two workers there, one pretending to build a mine, the other building the secret base and giving the dug out soil and rock to the miner.
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"Freedom, Trade, Christantine!"
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Temudschin Dschingis Khan
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Stolberg, Germany
May 1999 time: 05:12
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Do you remember the game "Ufo: Enemy Unknown"? Of course you do...
The bases could be designed in a same way, but in the end:
Isnīt that to complex?
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Sorry Khan, never heard of it. Please explain.
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"Freedom, Trade, Christantine!"
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rremus
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Hi,
Secret bases could be a simple terrain improvement, like a hidden airport. They would allow you to host nukes. The base would be invisible to enemy until a ground unit occupies the same square. In case of nuclear attack, you could rippost from these basses. Altough I think that the concept of MAD is a more important to emulate a cold war situation, this concept could also be important (not knowing from where could the enemy launch its missiles).
This is a concept easy to implement.
About secret 'command centers' allowing you to save the space ship if the capital is conquerred, I think a simple city improvement can handle it. Create in more cities a 'Space command center' and you avoid loosing the ship when a city is occupied. You could only loose it if you lost all your 'Space command centers'.
Regards,
Remus
P.S. UFO was a GREAT game, I really enjoy it. To bad it did not left any noticeable sequel. Maybe there are people arrounf remmebering ZX's 'Laser Squad'?
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I don't think that city improvements can solve everything. It would be extreamly expensive to rebuild the command center for the U.S.'s NASA in every American city in North America.
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"Freedom, Trade, Christantine!"
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Maccabee2
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"If you wanted to launch a nuke at a city of your enemy you would go to your command center popup window(button on interface). In the window you can select the city you want to nuke and the computer will display all nukes that can make it to the city and nukes that can be ordered to explode near the city to further damage it. You can also call up an overview of all of your nukes and what cities each can reach. This will also tell you what military units can make it to the city to capture it. You can also order the command center to launch all nukes at either preset targets or any city they can reach if your command center falls under attack. (Like a Doomsday order). If you chose to do this than any surviving countries will be pretty pissed so it causes diplomatic penalties like every country wanting to destroy you!"
This should definitely be implemented. I always thought it tedious and a little silly to have my nuke "walk" across land/sky whatever to strike its target. The thing that makes nukes so terrifying is their unstoppability (until SDI) and that it only takes minutes to wipe out a city. Besides, how do you know who hit you unless you have global tracking capability. I think that only those nations with some sort of satellite improvement built should be able to recognize where strikes come from.
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