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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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Some partial answers...
1. My understanding: beyond the "optimal" number of cities for your level of difficulty, cities are generally totally corrupt, meaning that you get one shield and one gold, regardless of courthouses and whatnot. You can squeeze an extra drop of blood from the stone by making the one pop a specialist (so one more gold or beaker). Below that limit (which can be found in the editor), corruption varies by distance from Palace or FP, by government type, and by police station.
2. If you look in the Civilopedia, each worker action has a base number of turns. That seems to be the time that it would take a foreign worker to complete the improvement, assuming no terrain penalty. Your own workers are twice as fast. If your civ is industrious, they are four times as fast, and so on. Two workers are twice as fast. Sometimes you find an "odd" number of turns required, in which case it can pay to have (say) two workers and one foreign worker as a team.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:17
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If a worker takes say 4 turns to build a railroad, then 4 workers will get that railroad finished immediately... allowing you to benefit from that improvement at the end of the turn.
If you put 2 workers on the job, then the improvement will take 2 turns. However, if you put a third worker on that same improvement, it will still take 2 turns, wasting 2 worker/turns.
However, if you can finish an improvement in one turn, another the next turn, etc, then your city will be able to use that improvement earlier. So you can add 1 railroad per turn, and have 4 after 4 turns, or have 4 railroads appear after 4 turns, but gain no benefit from them before them.
Hope that is somewhat readable 
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