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Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 30-01-2002 16:34
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#1 Report this post to a moderator
Cleaning Up Build List Inflate your Upload Space

Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.

If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:17
  Old Post 30-01-2002 17:09
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#2 Report this post to a moderator
Re: Cleaning Up Build List Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Willem
Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.

If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.

There is one problem.
You could still upgrade those units with shifl-U.
AI can upgrade those too.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:17
  Old Post 30-01-2002 17:37
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 30-01-2002 17:37
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#4 Report this post to a moderator
Re: Re: Cleaning Up Build List Help yourself to an AD-FREE life

quote:
Originally posted by player1

There is one problem.
You could still upgrade those units with shifl-U.
AI can upgrade those too.


Yep, you're right, I just checked it. Oh well, I was planning on ugrading them all to Rifleman anyway. At least I won't have my box cluttered with useless units. And if they're not in the AI's box either, maybe it will mean I end up with less AI Spearman running around.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 30-01-2002 17:45
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#5 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Grumbold
I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.


Well I had a couple of my early lines , Swordsman, Archer etc. going to my Rifleman, which requires no resources, so that shouldn't be a problem. The units only disappear from the list when Nationalism is discovered, so up until that point they're available to the AI. Like I said, maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:17
  Old Post 31-01-2002 01:15 Visit pauli's homepage!
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#6 Report this post to a moderator
Remove this text

quote:
maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.


i don't think *anything* could keep the ai from building bizarre numbers of spearmen

i'm hoping that the lwc mod unit tree helps out with cleaning up the build list, cause by default, it's just stupidly bloated.

"no, game, i *don't* want to build swordsmen to accompany my modern armor!"

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