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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:17
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Grumbold, I shall thrash your arguement! I started attacking w/ lesser units such as veteran swordsmen to save my elite the loss if the fix were not in. I'm not saying it is then inevitable that the elite will win following the loss of the veteran, just that it is more likely. If you are attacking a size 12 city manned by Greek hoplites the odds will still be against you following a loss, but not as much as they should be. I'd call it a sliding scale fix. You still have to beat the odds, but the odds have been shifted a bit towards a favorable result. This may be to keep you from suffering too great a losing streak or winning streak, and thereby to keep the game balanced. I believe the same was done in Colonization, but much more obviously.
Zac, it's a trend I've noticed, nothing more. Btw, if you play the lottery every day for $2 I have a gauranteed way in which you can be over $700 a year ahead!
Quit...
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:17
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Zobo, sure a losing attack might weaken a defending unit, but the next attack will bring up the next defending unit, totally unhurt and often of the same type and strength as the first.
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:17
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Anyhoo, 33% of those responding have noticed the trend to varying degrees, a most impressive result!
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:17
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Yes I understand Zobo, where only a single defending unit is involved it could be rightly said that if the first attack weakened it, then the second must have better odds of success simply because the defending unit is less capable of winning due to it being already partialy beaten.
The whole single defender line of reasoning is a tangent taking us away from the assertion that the fix is in, if only a sliding scale fix. However, that said it should be understood that even in the case of a single weakened defender the fix is still in according to my theory and observation, but the loss of the defending unit can be easily explained away by disbelievers as the loss due to the fix is concealed by the evident weakness. Also, since it's a sliding scale fix (unnatuarally increasing or decreasing the odds as the case may be, but still rolling the dice so to speak) the weakness of the defender would certainly contribute to its demise. Also it might just survive by beating the unnatural odds.
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Pingu:
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Exeter, England
Jan 2001 time: 05:17
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The only trend I've noticed is to do with the Random seeds.
If you attack with your most powerful unit, and it should win, (say a tank against a spearmen), but you are unlucky and they turn out to be the 1/2% or so anti-tank spearman.... then it would be worth reloading the game and attacking first with a weaker unit (e.g. a left over regular swordsman) who will get the unlucky random seed.
Your powerful unit can then come in and kill the spearmen when they've used up their Rocket Launchers on the swordsman, so to speak.
Sounds like cheating to me.
Is this what you mean by "Predetermination" ?
This is completely different to what I think you're talking about, Lancer. If you want ot know what the odds of an attakc are, work it out! The chances are:
attack strength / (attack strength+ (defense strength * terrain modifieres etc)).
This is repeated each round, with a set of predetermined random seeds, until there are no hit-points left. This is all well documented, it's just that sometimes the random seeds appear to get stuck at one extreme or the other (making the Anti-tank Spearmen). There's a nice odds calculator kicking around somewhere, can't remebember where.
If you want to increse your chances bombard, then use retreating units, then attack with as many of your best units as you need to.
I don't see how you get your predetermination from this system, either you think combat works differently to how Firaxius say it does or explain what you mean.
Pingu:
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Zachriel
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U.S.A.
Dec 2001 time: 00:17
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quote: Originally posted by Dry
I build no catapult nor canon, because their attack range is too short, and without RR, it take ages before they reach the front.
I have almost no artillery (captured ones only) because they are too slow for my cavalry. If I wait for them, the ennemy city has time to reinforce. I build a few bombers to help on real hot spots and against ennemy ships bombing my shores. |
That is certainly a legitimate strategy, especially if you are ahead and can produce sufficient forces. But if you are behind, or in a challenging position, and need a hedge, bombard is the solution.
I took out a metropolis on a hill full of infantry using riflemen as I didn't have horse. As you probably know, that position would be nearly impossible even with cavalry. Admittedly, I wouldn't have even tried, but I had my troops in position just when they upgraded to infantry. Boy, was I surprised!
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