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kiteless is offline kiteless
Settler
twin cities
Jan 2002
time: 23:17
  Old Post 31-01-2002 08:29 Visit kiteless's homepage!
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who wants to help a dumb little girl? please Inflate your Upload Space

I think i must be really thick because I followed Plutarck's tutorial on how to add new units and I still get a fatal error when I try to build the unit. Let me outline what I did -

1. I used CivCopyTool to add in 1 unit copied from worker, named miner

2. I edited the unit in the Hacked editor to the stats I wanted.

3. I added an addition to the 'pedia copying the worker's entry and changing anything referencing worker to miner.

4. I modified the pediaicons.txt, copying the worker entry and editing it to reflect the miner unit.

5. I double checked that the miner folder and the miner.ini are in the art\units folder.

Now I start my game, try to build the unit and it pukes. I really dunno what I'm doing wrong, any ideas?



appreciate any help, thanks a bunch

MOHonor is offline MOHonor
Chieftain
Nashville, TN
Jan 2001
time: 05:17
  Old Post 31-01-2002 09:35 Visit MOHonor's homepage!
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What the hell does this mean?

Hellcatt {retro}: why danik no speak in proper sentence structures?
Danik {retro}: troll talk

Dark Sheer is offline Dark Sheer
Settler
Penang, Malaysia
Jan 2002
time: 13:17
  Old Post 31-01-2002 11:29 Visit Dark Sheer's homepage!
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Re: who wants to help a dumb little girl? please Support Apolyton or Terrorists Win

quote:
Originally posted by kiteless
I think i must be really thick because I followed Plutarck's tutorial on how to add new units and I still get a fatal error when I try to build the unit. Let me outline what I did -

1. I used CivCopyTool to add in 1 unit copied from worker, named miner

2. I edited the unit in the Hacked editor to the stats I wanted.

3. I added an addition to the 'pedia copying the worker's entry and changing anything referencing worker to miner.

4. I modified the pediaicons.txt, copying the worker entry and editing it to reflect the miner unit.

5. I double checked that the miner folder and the miner.ini are in the art\units folder.

Now I start my game, try to build the unit and it pukes. I really dunno what I'm doing wrong, any ideas?



appreciate any help, thanks a bunch


I believe your crashes is due to the copying of the pediaicons.txt as workers is one of those units that changes looks with eras. And I doubt that is the case for your miners.

kiteless is offline kiteless
Settler
twin cities
Jan 2002
time: 23:17
  Old Post 31-01-2002 15:39 Visit kiteless's homepage!
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hm not sure how stuff from my mud got into my message, must have been in my clipboard!

i'll try copying another unit for the pediaicon.txt

s3d is offline s3d
Chieftain

Dec 2001
time: 05:17
  Old Post 31-01-2002 19:07
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May be the problem is Copy Tool. Try add unit with hacked editor. Never had any prob with it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 01-02-2002 02:14
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Re: who wants to help a dumb little girl? please Support Apolyton, buy Call to Power 2

quote:
Originally posted by kiteless
I think i must be really thick because I followed Plutarck's tutorial on how to add new units and I still get a fatal error when I try to build the unit. Let me outline what I did -

1. I used CivCopyTool to add in 1 unit copied from worker, named miner

2. I edited the unit in the Hacked editor to the stats I wanted.

3. I added an addition to the 'pedia copying the worker's entry and changing anything referencing worker to miner.

4. I modified the pediaicons.txt, copying the worker entry and editing it to reflect the miner unit.

5. I double checked that the miner folder and the miner.ini are in the art\units folder.

Now I start my game, try to build the unit and it pukes. I really dunno what I'm doing wrong, any ideas?



appreciate any help, thanks a bunch


First of all, you can't have a specialist worker, which is what I suspect you're trying to do. I tried the same thing myself, but I discovered that ALL the Worker flags have to selected or the AI won't recognize it. I tried to make a Farmer worker who only irrigates but it didn't work. That might be part your problem.

Secondly, it sounds to me that you're doing to much with the copies. The CopyTool takes care of most of the details you're doing yourself. All you really have to do is alter the Civilopedia text, the CopyTool just duplicates the existing Worker text. I've never had to do anything with the pediaicons.txt file, or even had to bother with the Art folder. It's possible that maybe some of the things you've changed are giving the game hiccups.

And it is possible about the era art someone else mentioned. I'm having a similar problem with Armies. As soon as I click on the unit in my build list, the game crashes. However I was able to copy a Worker with no problem before so I can't be certain.

kiteless is offline kiteless
Settler
twin cities
Jan 2002
time: 23:17
  Old Post 01-02-2002 04:02 Visit kiteless's homepage!
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yep thats exactly what it is, i need to quit foolin' with the worker. that is thoughly frustrating as i really am sick of having those bastards making mines everywhere. i'm gonna try another few units, it they blow up, i'm sure i'll come back whining. thanks for all your help

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 01-02-2002 04:10
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quote:
Originally posted by kiteless
yep thats exactly what it is, i need to quit foolin' with the worker. that is thoughly frustrating as i really am sick of having those bastards making mines everywhere. i'm gonna try another few units, it they blow up, i'm sure i'll come back whining. thanks for all your help


A very simple way of stopping them from building mines on your grassland/plains is to remove the mining bonuses from those terrains. And if you add a mining bonus to your forests, they won't cut those down when you don't want them to either. Believe me, I know what you're going through, I've been there myself. I was so disappointed when I discovered that I couldn't make a specialist Worker.

Dark Sheer is offline Dark Sheer
Settler
Penang, Malaysia
Jan 2002
time: 13:17
  Old Post 01-02-2002 14:13 Visit Dark Sheer's homepage!
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#9 Report this post to a moderator
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You can have units that only have a specific worker ability. The only problem is the AI will most likely unable to use it

I have swordsman who can clear jungle, pioneer units that can build road, rails and mine and also modern infantry (an upgrade of infantry, mech inf have to be build from scratch ) able to clear pollution. In fact, most of my millitary units can build fort.

Never have the game crashed on me due to these modifications

kiteless is offline kiteless
Settler
twin cities
Jan 2002
time: 23:17
  Old Post 01-02-2002 23:23 Visit kiteless's homepage!
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oh hey i never thought of that. tactical nuke that can mine anyone?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 02-02-2002 03:16
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quote:
Originally posted by kiteless
oh hey i never thought of that. tactical nuke that can mine anyone?


Just keep in mind that if you do that sort of thing, you won't be able to automate that unit. The AI won't recognize the command and the unit will just sit there looking stupid. You'll have to do everything manually.

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