Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > What needs to be done to make this game great.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 04-02-2002 01:09 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Inflate your Upload Space

I have a suggestion to make handling workers easier.

Let say we want to build a railroad from LA to NYC, and they are half way across the nation. What we would do is lay down the framework (or whatever you wanna call these) where you want the rail to be built. And then just assign workers to the job. It works like in Age of Kings, where you lay down foundation of the wall, and have the villagers work on it.
Laying down the framework, of course cost you nothing, and note that, before the rail gets actually build, the framework provides no benefit. They are simply there to tell you workers where to work next.
Same goes for other terrain improvements.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 04-02-2002 01:34
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Re: Re: Ideas Got spare money?

quote:
Originally posted by Dida
What do you mean by no bombers on carriers? The carriers are already having very limited use. w/o bombers on board, they will be completely useless, same for the bombers. w/o having carriers to carry them to where they are needed, bombers would be pieces of crap. Historically, bombers can always fit onto a carrier, except for the land-based bombers. Go learn some history before making ridiculous suggestion.


Examples? I know none, except for F-14-like tactical fighterbombers. They are not meant to be bombers in Civ3. Real medium and long range (strategic) bombers never have been carrier-based. I wonder what would happen, if a B52 or a B2 plane would try to land at the USS Enterprise.

Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 04-02-2002 02:10 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Re: Re: Re: Ideas Browse Apolyton AD-FREE

quote:
Originally posted by Sir Ralph


Examples? I know none, except for F-14-like tactical fighterbombers. They are not meant to be bombers in Civ3. Real medium and long range (strategic) bombers never have been carrier-based. I wonder what would happen, if a B52 or a B2 plane would try to land at the USS Enterprise.


Civ3 is a game, it is not meant to be absolutely real. Note that, the max. range for air units are 8, we simply do not have long range bombers such as B2. There is also no airfield, a bomber with range of 8, and does not fit onto a carrier is useless.
Should think of those bombers as Kate Level Bombers or such. Note that also, there were carrier based bombers during WW2. Nowadays, of course, the fighter-bombers can pretty much do everything, so there is no need for carrier-based bombers.

Last edited by Dida on 04-02-2002 at 02:16

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 04-02-2002 02:23
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Remove this text

What about creating 2 kinds of bombers:

- a cheap light bomber, that can be carrier-based, but has a very limited bomb value.
- a quite expensive long range bomber, with a deadly high bomb value, but land-based only, and with a 20+ range. May be, this range can be increased even more, if something like a (new to create) fuel supplyer plane is located in the same city?! This plane also could carry nuclear weapons or cruise missiles.

Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 04-02-2002 02:38 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Get a bigger avatar today!

That is indeed, how the whole bomber thing should have been. Addition of airfield would be nice too.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:17
Post  Old Post 04-02-2002 02:58
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Zachriel
Sure it will. Culture doesn't make you like them. It makes the people in your towns like them. And they'll flip if you don't pay attention to the culture of your Civ.


You don´t read manuals much, do you? Culture is also supposed to help me in Diplomacy, so I get better deals etc.

In MP, this will work exactly the opposite way. If I want to keep my allies, I will need to keep my Culture low.

Also AI leaders will not hold me responsible for a Culture Flip away from them; human players will.

Btw, try to understand an argument, before you post something.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 04-02-2002 03:11
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Martin Gühmann
Actual it is very entertaining to drive into a serious discussion at least I thought I did it.

And for the fact that I don't have Civ3, I prefer to play a game in German and not in English. That is another problem on the list, but if you wait long enough it will be solved.

-Martin


OK Martin, you want serious discussion, eh?

Do you have any idea how absurd it is to go on at length about a game/book/movie that you have never played/read/seen?

Your comment that you will not play Civ3 because it still uses units for terrain improvement and maintenance is perfectly valid. Good point, as a point of view. No offence should be taken by it. Except that you have gone on and on at length. You have made assertions of fact that you have had to retract. Yet you continue to snipe with caricaturizations such as Civ 1.8.

You can't be taken seriously. No serious and intelligent person would go into the lions den, pull the tail of the beast then scream for civil discussion when the lion bites you. That's what you have done.

You've come into a civ3 forum and magnified your ignorance by making assertions based on false assumptions. You've made disparaging remarks about the game that a good many around here like to varying levels. Don't cry when the going gets a bit rough. What did you expect? Everyone would follow you to the promised land?

Salve

CharlesUFarley is offline CharlesUFarley
Prince
Canada
Dec 2001
time: 21:17
  Old Post 04-02-2002 03:14
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Here Here! Full PM-box? Change here!

quote:
Originally posted by Comrade Tribune


Excellent ideas. But why not additionally:

-Discourage as many people as possible from buying that substandard game? It serves a good purpose, and it´s fun!




Charles.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 04-02-2002 03:47
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Comrade Tribune
Also AI leaders will not hold me responsible for a Culture Flip away from them; human players will.


A possible solution would be to turn off "peaceful" culture flipping in MP mode, but to allow flipping back conquered cities. This would it still make worth to build cultural improvements, without the fear of losing cities in the outer area and the following diplomatic conflicts.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 04-02-2002 06:42
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The addition of airfields would make bombers much more powerful, IMO too powerful.

Currently bombers are limited in that as you advance into former enemy territory you are forced to base your bombers in cities that may revert.

Personally, if another bomber type was added, I'd prefer a tactical bomber that has the ability to destroy units.

Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 04-02-2002 07:56 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Remove this text

quote:
Originally posted by Ironikinit
The addition of airfields would make bombers much more powerful, IMO too powerful.
.


What do you mean by too powerful.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 04-02-2002 08:18
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Support Apolyton, buy Civilization 2

Just that a big limitation on their power that's currently in the game would be removed.

What would be the benefits of airfields? You could base your bombers a bit closer to the enemy, and not have to worry about losing them to reversion. Am I missing something? I assume you'd have to keep them in your territory.

Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 04-02-2002 08:33 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Ironikinit
Just that a big limitation on their power that's currently in the game would be removed.

What would be the benefits of airfields? You could base your bombers a bit closer to the enemy, and not have to worry about losing them to reversion. Am I missing something? I assume you'd have to keep them in your territory.


that means they will have a little more power, but does that mean they will be overpowered? prove your theory.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:17
Post  Old Post 04-02-2002 17:36 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by notyoueither
Yet you continue to snipe with caricaturizations such as Civ 1.8.


Actual it is bitter for a game if people get the feeling that they get something less than they had expected as Civ3. I shouldn't tell you how CTP2 was judjed and at least the umodded version below CTP2. Yeah you maybe right that I started here a little bit to exagerated but people can only really discuss if the initial statement has true and false aspects. And it helped me to corrected my opinion in some aspects about Civ3. But the fact is that Civ3 is not worth 50 Euro. To be honest I wouldn't buy any game for 50 Euro. I bought CTP2 for 80 D-Mark in December 2000. That should be something like 40 Euro. Maybe 45 Euro are ok for a new game but not 50. And what I now is that 35 Euro for Civ3 would be the maximum.

-Martin

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 04-02-2002 18:59
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Put an end to popups!

Hard to prove w/o actually doing it. It would make them a lot more powerful, IMO.

What would be the advantages of having airfields?

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0434 seconds (91.21% PHP - 8.79% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net