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notyoueither
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of naught
Aug 2001 time: 22:17
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Group movement. Not attack, mind you. Just able to assign a number of units to a group. Select group. Assign movement goal. They all go towards that goal. Not as easy as some assume. What does one member of the group do when it encounters a trigger to stop for player input (like, Hey, there's an Aztec Warrior, we're at war with them ain't we? Better call this in.) Does the unit stay a part of the group? Does the whole group stop? Does...? ... Oh yeah, an imperative of this is that general orders are followed by all members of the group (ie clean this patch of pollution up, or Fortify for instance). In other words, it does away with the worker tedium many have noticed (me included).
Aircraft can sink ships, but ships from DD up can shoot down attacking Aircraft. It would be best if this was accompanied by the advent of Naval Attack Aircraft. Land Based Air should have penalties in attack against ships. Bombers? Forget it (big penalty). Fighters? They're OK (no penalty) but they don't have a big bombardment to begin with.
Group movement.
I second the easy access for users to adjust corruption (and pollution). I believe I have seen a Firaxian actually state that this was in the cards for corruption. Yeeeaahhh!
Group movement.
Ancient units auto upgrade to Militia at start of Industrial Era, regardless of presence of Barracks. Same strength as Spearmen, but it would stop the *Anti-Tank Spearmen* complaints.
Group movement.
Subs should have Precision Bombardment option against stacks of vessels (pick your target) but weak bombardment strength maybe.
Group movement.
A more complete editor for the more creative among us. I'm not one of them, but I would love to see what some of them could do with scenarios, new units, blah, blah, blah. Some of the most compelling reasons to continue to play Civ2 were the products of the fans. Would this increase sales? You betcha. In fact, it's almost a no-brainer. I personally do not require a Firaxian statement about this, I think that it is coming is a given.
Did I suggest group movement? Just thought I would in case Lib isn't paying attention.
Oh man, oh man, there are so many things and so few resources for the programmers to do them (I fear).
Still, good idea for a thread though.
Salve
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WolverineD12
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Ottawa, Ontario
Jan 2002 time: 05:17
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I'd like to see the bombarding option kill military units when done on a city, or in a field or something. Just cause they got a gun and some training doesn't make them invulnerable!
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DrFell
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I'd like the to do a few things to offer more strategic options in the game. Like scrapping the ages system, making monarchy a useful government, toning down despotism, add a way of rushing wonders perhaps, tone down corruption and make governments/buildings have a more pronounced effect on it, making techs slightly cheaper on the whole and removing the minimum tech cap, and perhaps a few other things I've forgotten right now.
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FrantzX
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SMAC/X only had one victory movie, for transcendence. I don't remember any complaints about the lack of movies for economic, conquest, or diplomatic victory. I don't think Civ II had any, but I might be wrong. Civ III doesn't need any.
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nato
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West Unite
Aug 2001 time: 00:17
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Very broadly, the game needs less boring decisions and more fun decisions in the late game.
More specific things I'd like, both possible and impossible, as the original post asked:
* No culture flipping to a civ while you are at war with it (possible)
* Failing the above, double or triple the power of military units to prevent culture flip to a civ while you are at war with it (possible)
* Group movement (possible ... hopefully)
* Group combat like CTP (impossible)
* An ability to tell more than one artillery at a time to fire, to save tedium on bombard stacks (possible maybe, don't know)
* No workers except for building roads, and terrain improvements tied to techs (impossible)
* Failing the above, improved worker automation (possible)
* Pollution cleaning changed, or at least improve worker automation to clean it efficiently (possible)
* A "Stop Growing" button for cities to stop the starvation-growth cycle, or some other fix for this (possible)
* Improved governors (possible)
* Easier to work with, more adaptable city build queues (possible)
* Lower clearing time for jungles, to make those start areas more feasible (possible)
* Banana or Gems to also help out jungles (possible)
* Submarines to be able to do some sort of economic damage to coastal cities, to represent commerce raiding (possible)
* The ability to send excess food and shields from one city to another ... REALLY love to have this (impossible)
I'm sure there are plenty more, but of course desires are unlimited. Just a few key ones of these would push Civ3 over the top to greatness I think.
Thanks for reading.
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WolverineD12
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Ottawa, Ontario
Jan 2002 time: 05:17
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Oh! The ability to be able to turn off and on the Retirement at 2050. That pisses me off sometimes.
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