Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Improoved veteran status
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 09-11-2000 21:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Improoved veteran status Support Apolyton

There are some critisisms I have about the current idea of 'veteran' status. For one thing a couple of turns a unit gains 'veteran' status, all the people from that unit are dismissed from active duity and replaced by new recruits who don't have the 'veteran' status yet. Another thing is, how do you gain 'veteran' status durring training at a barracks, after all, the barracks is only a training facility (idea: you can only build units in cities w/barracks? or not). What they could do is intoduce a 'trained' status, this would be virtually the same as 'veteran' status is now, except that any unit supported by a city with a barracks, or that is in a city with a barracks automatically gains 'trained' status after two turns (two turns in the city w/barracks, and/or two turns supported by a city w/ barracks, ex: a city supporting a unit in the feild just buildt a barracks, two turns later, the new recruits are out from the new barracks, replacing the old people in that unit, that unit recieves 'trained' status). Units built in a city w/ a barracks would still gain 'trained' status, and units that survived combat automatically recieve 'trained' status. If a unit w/'trained' status is not supported by a city w/barracks for more than two turns, then it looses this status (new recruits not trained in a barracks haven't been trained yet)

You could still have 'veteran' status which gives that unit an added bonus and is gained if a 'trained' unit has survived 2+ battles, but returns to 'trained' status after two turns.

time before or after attaining such status before it automatically changing is dependant on the demograph 'years of service.'

Andz83
Guest

Not Yet
time:
Lightbulb  Old Post 09-11-2000 21:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

what about the experience levels in SMAC? there were more than only two levels but the model was generally the same as in civ2...

and what about my terrain model thread?

------------------
excerpts from ICQ talks:

I don't know what 'arrogant' means - LightEning!!!
Ogga ogga ogg ogg - Provost Harrison
Never Ming - Builder
heh - Warning:
- Ming

AND NOW - THE LONGEST AND MOST SERIOUS POST EVER MADE BY ME!!!

airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 10-11-2000 00:14
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

The thing here is that you loose 'veteran' status after a time(if you don't get involved in combat for that period of time), and you loose 'trained' status as well if you are not supported by a city w/barracks

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:12
Post  Old Post 10-11-2000 00:23
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

maybe two kinds of troops, like warriors being able to be produced witout barracks. Knights also(?), not riflemen, etc

airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 10-11-2000 00:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I like that, good idea, though there should always be some unit you can build(though not a very good unit) without a barracks (militia, abilities go up w/new techs)

Andz83
Guest

Not Yet
time:
Smile  Old Post 10-11-2000 01:18
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

I doubt that knights can be produced without any military improvements... I mean... a knight unit has the same structural prerequisites as a warrior? sorry, but I think it would make more sense to consider the knight as oneof the most powerful military units of the mid ages

but warriors and peasant armies/light infantry are indeed supposed to require less strucures than more powerful unitsas knightsd or siege engines

that idea has been raised before I think, but it's goodthat you remind me of it!

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 10-11-2000 18:46
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

Airdrik, in some wargames, where fighting battle is the core of the game itself (e.g. Battle Isle 2, BI2 for friend ), a unit can gain experience level
a) spending time at training camp
b) winning a battle against enemy

In BI2 you can gain as much as 10 stars (levels) AFAIR

You can loose experience, too.

Because units usually has a strenght of 10, you loose experience every time you repair a damaged unit:
a unit damaged to a strenght of 4 can be repaired to full strenght of ten, but will lose till 6 stars of experience (rookies must lern hard lesson again).

A badly damaged unit can cost too much to repair (resources are needed, as a percentage of building cost), because will loose any experience anyway: better rebuild it from scratch.
Loosing experience by time passing wasn't a problem, because of shorter timescale (months, not years).

If you like this level of details, you can start from some like SMAC model of experience, raising experience easily (e.g. every time you defeat a unit not already less than 50% of your strenght) but adding a way to loose it also:

1) by long time passing without a fight (e.g. ten turns = one experience level lost)
2) by repairing process (e.g. every time your unit is repaired from less than half strength it loss 1 experience level)

Instead of disbanding unit you should merge two equal type stacked on same square, with a resulting experience level mix of the two (e.g. a 6/10 point strength unit experience 2/5 merge with a 5/10 strength unit experience 5/5 resulting in a 10 point strenght (rounded to 10 limit) 2*0.6 + 5*0,5 = experience 4 (rounded up).

Repairing the two units separately must result in
2-(0.5 loss experience*4 repaired points)=0 experience
5-(0.5 loss experience*5 repaired points)=3 experience
(rounded up)

Don't forget to compare this by resource (shield) cost of repairing unit (it must be included, for balancing), as fraction of unit cost of building.

Well, I don't check carefully the math, please correct me if I'm wrong

Disclaimer: I'm not sure all this is needed in a CIV game, but if you really want this level of detail in units management, it can be a good model to use.

------------------
Admiral Naismith AKA mcostant

airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 11-11-2000 10:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Good idea. If you wanted to make it even more complicated you could have each unit can gain different types of experience fighting different types of units and gains bonuses when fighting against that specific type of unit(a unit that always fights musketeer units would eventually be unbeatable by musketeer units, but if a dragoon unit comes alone, that unit is toast)
But this idea of gaining different levels of experience is way too complicated so forget I mentioned it .

Tical_2000 is offline Tical_2000
Warlord

Oct 2000
time: 05:12
Post  Old Post 11-11-2000 07:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I like these ideas about veteran status. Also, does anyone find it strange that you can produce gargantuan armies with no effect on your population. I mean, where are these soldiers coming from, a soldier tree? You should have to subtract a number of civilians for each military unit you make. This would add reality to war (The Soviet Union lost a horrendous amount of its population in Eastern Front fighting in WW2) and make war more like in real life- an undesireable situation in most cases.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0384 seconds (87.03% PHP - 12.97% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net