Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Unit Morale Question...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Control Freak is offline Control Freak
Settler
Kingston, Ontario
Nov 2001
time: 00:17
Question  Old Post 31-01-2002 20:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit Morale Question... Enter the AD-FREE zone

I've notice in my early playing that morale upgrades can be affected 4 ways.

1. By social engineering choices / faction played
2. Base improvements (command center etc.)
3. Good Ol' Monoliths
4. Combat experience

My question has to do with #4: Does the morale rating in your social engineering choices - faction bonus/restriction have an affect on whether or not a unit is upgraded in morale level after winning a battle?

I've noticed that the closer the battle the bigger chance my unit would recieve the morale upgrade. Is there any truth to this or is it just my imagination?

Shai-Hulud is offline Shai-Hulud
Prince
Finland
Jan 2002
time: 07:17
  Old Post 31-01-2002 21:33
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
I've noticed that the closer the battle the bigger chance my unit would recieve the morale upgrade


What do you mean by that?

All I know is that the lower the morale - greater the chance of an upgrade. I'm not sure how does the results of the combat itself effect but I'd bet that the upgrade is more likely when it's a tough fight(the odds are just slightly better for you)

Darius is offline Darius
Prince
Connecticut, USA
Mar 2000
time: 00:17
  Old Post 31-01-2002 22:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

quote:
the closer the battle the bigger chance my unit would recieve the morale upgrade


Closer to what?

TresXF is offline TresXF
Warlord
germany
Sep 2001
time: 06:17
  Old Post 31-01-2002 22:38 Visit TresXF's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

closer to death and total destruction...

Control Freak is offline Control Freak
Settler
Kingston, Ontario
Nov 2001
time: 00:17
  Old Post 31-01-2002 23:10
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
You know what I'm talking bout?? Remove this text

TresXF hit it on the nose - I find that if my unit is taken down to the low red area of the health bar I seem to get an upgrade in morale. However, if my unit steam rolls the opposition (stays in the green on the health bar while destroying the enemy) I am much less likely to recieve a morale upgrade.

Is this some designer plan to indicate that winning a tough battle hardens the troops much more effectively than an easy slaughter would? If so I think that is very cool and well designed.

Shai-Hulud is offline Shai-Hulud
Prince
Finland
Jan 2002
time: 07:17
  Old Post 31-01-2002 23:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

I believe that's correct. Tough fight - more likely to get upgraded. It's also a lot harder to train commando than green unit. Now, does anyone know any exact formula for moral upgrades?

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:17
  Old Post 01-02-2002 00:20
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Very Green and Green units always gain a morale upgrade from battle (unless ofcourse, they die). Note, they gain the morale upgrade even for destroying units with no defense, such as colony pods.

Once a unit is disciplined or better it comes largely down to luck. I dont know a formula but my experience indicates that a unit is most likely to get an upgrade when it loses about half its health in the battle, a unit which steam rolls, or a unit which won but was totally hammered doesnt seem to gain morale very often (but I have seen it happen).

Also, it seems that what determines the chance of a morale upgrade, is not the actual outcome of the battle, but the expected outcome, basically the closer the ratio of weapon:armour the more likely a morale upgrade will happen - regardless of the health of the victor.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:17
  Old Post 01-02-2002 01:31
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Even if you are not green or very green, that first battle usually upgrades you. And don't forget that your prototype unit is always +1.

Not sure if it was a 'feature' or a bug that causes your elite native units to not get the movement bonus.

vitamin j is offline vitamin j
Prince
TN
Aug 2001
time: 00:17
  Old Post 01-02-2002 09:26
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

The "High Morale" or "Trained" special ability has not been mentioned. I've hardly ever used it. Someone told me that the morale benefit lasts even if you build the unit with the ability and then upgrade to a design without, but I don't think I've tried.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:17
  Old Post 01-02-2002 12:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The "Trained" attribute is helpful if you are trying to get a decent morale out of units built under "Wealth". If, under "Wealth", you build a "Trained" unit in a base with a Command Center and a Bioenhancement Center and further upgrade it at a Monolith, you can get "Commando" morale. The same works for Sea units with a Navy Yard instead of a Command Center (although submerged Monoliths are rare) and with Air Units and an Aerospace Center (topping out at "Veteran" unless you find a Monolith Balloon). It is possible that a Children's Creche is also necessary in the home base.

If you are flush with ec's (i.e. FM Morgan), you can build Trained Shell units and upgrade them to something else, allowing the use of both Attribute slots without losing the training morale upgrade. Ugrading an untrained unit to a design with Trained has no effect on morale and is therefore not recommended, except as misleading information to be fed to spies.

Typically, as Morgan, I would want to make "Clean" units and use the other attribute for some constructive/destructive purpose. Sometimes the training goes away, however, and the morale appears to revert; I believe that this is due to either rehoming the trained unit in a base without a Children's Creche or due to upgrading the trained unit with the Design Workshop. I haven't tested out what causes the loss of training, but I have seen it happen, just without paying close enough attention to exactly what I did to cause it. I find this build trained shell - upgrade to ultimate design technique especially useful for aircraft, where you don't have monolith upgrades and where slots are at a premium. When designing the shell units, try to find the maximum amount of weapons and/or armor that can be piled on for free so as to lessen the upgrade cost.

This technique, plus due consideration for pacifist drones (a few punishment spheres and/or spare talents in aircraft manufacturing bases), can enable you to field a respectable force while still running FM/Wealth.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:17
  Old Post 07-02-2002 11:55
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Get a bigger avatar today!

quote:
Sometimes the training goes away, however, and the morale appears to revert


I think this is due to using the DW to upgrade the whole design and eliminate the old one, rather than upgrading 'in the field'.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:17
  Old Post 07-02-2002 13:03
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

The General is correct. You can build a trained scout infantry for 10 mins, and in a base with a CC, CC, and a Bioenhancement Center it will start as 'Elite'. You can select the unit and upgrade it ( u) to anything you want, and it will remain Elite. But, if you go into the design workshop and upgrade the trained scout infantry design to another design, all of your formerly Elite trained scout infantrymen revert to Commando morale.

vitamin j is offline vitamin j
Prince
TN
Aug 2001
time: 00:17
  Old Post 08-02-2002 07:59
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

I just recently discovered a previously unknown (to me, anyway) benefit of the "trained" special ability. Once a trained unit is built, as long as it keeps the trained ability it's morale will not go down as a result of social engineering choices. I found this out while playing the Gaians in an SP game. I had been cranking out some trained impact choppers under knowledge SE, with creches, bioenhancement centers, and aero complexes in the producing bases. They were elite at creation. When I switched SE to wealth, they all retained their elite morale, but my other units all showed the morale decrease from running wealth. This may be well known here, but I've never seen it or heard of it before. Running wealth during wartime could be a little less painful if you dedicate an ability slot to trained. I haven't checked yet if trained units actually built under wealth have the same characteristic.

Oops - just read JDM's last post again. Guess that covers my last sentence...

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:17
  Old Post 10-02-2002 02:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

One other very minor morale boost. A prototype unit has a morale plus.

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:17
  Old Post 10-02-2002 02:42 Visit Adalbertus's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
When I switched SE to wealth, they all retained their elite morale


I'm not one of the "scientific" SMACX players, I've got enough science around the other 8 hours a day (if you count a day as 8 hours sleep, 8 hours work and 8 hours playing SMAC ) But I think I've noticed some "uncoherent" behaviour of SE effect on the actual morale state of units. Is it possible that Elite doesn't degrade with the SE choices while the other levels do? This might be a somewhat lazy implementation due to the programmers, because they didn't want to distinguish different Elite states. Because, following normal reasoning, if you trained unit A elite under wealth, switched to something else, trained unit B to elite, and switched to wealth again, A should be elite, B commander. Perhaps this is too difficult for poor programmers, so they left elite elite.
Another question: I never played Miriam, but for that faction, Vel mentioned in his guide something of " 'Trans-elite' troopers, giving you an extra point of movement, and a 25% attack bonus above and beyond what everybody else gets too." Does he mean an infantry unit gets 3 movement points, or is this simple normal reasoning: 2 movement points, 50% elite, and 25% Miriam gives 75% attack bonus?
edit: OK, regarding my other thread: 87% attack bonus

Last edited by Adalbertus on 10-02-2002 at 13:17

vitamin j is offline vitamin j
Prince
TN
Aug 2001
time: 00:17
  Old Post 10-02-2002 03:58
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton

I think Vel was just refering to the last thing you mentioned - they get the extra 25% on offense.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:17
  Old Post 10-02-2002 07:33
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
The incredible Creche Suffering from ads?

Something I take great delight in mentioning is the odd effect of Children Creche's (which all CC's in this post refer to, rather than to the Command Centre), basically, a unit in a base with a CC can attack or defend with greater than 50% morale. However it has to be in the base.
The final + Morale from being in a base with a CC can push an elite units morale bonus to 62%. (normally capped at 50%)

A particular pecurility is the effect of CC's on worms under SE's with negative Morale, CC's are supposed to add morale bonuses to a unit to cancel out the negative morale from SE (thus always giving the unit positive morale). But due to imperfect code this morale bonus is given to worms too, despite the fact no morale is deducted from the worms. Thus, a gaian demon boil under Wealth+Eudo (-5 morale) can attack with a 112% morale bonus (that is, DOUBLE normal attack - this works equally well for defense).

Therfore, if you are going to use worms for base defense (against, for example, X-Gas) then pushing your morale to rock bottom and building CC's at all your bases gives monster PSI bonuses when defending or attacking from your bases, and can give even a hatchling demon boil strength.

(Technically, this feature is probably a bug, therfore exploiting it could technically be considered cheating, but seeing worms are quite weak anyway I'm willing to overlook those little technicalities)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0425 seconds (91.08% PHP - 8.92% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net