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bsklepzig
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Wisconsin, USA
Jan 2002 time: 23:17
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First the facts:
Huge earth map, Warlord, 8 civs
I'm playing the Americans with largely a builder strategy, though I did start three small wars with the Aztecs, eventually wiping them out. As a result, I own all of South America (and part of Alaska).
I wanted to expand into North America, currently held by France and the Iroquois, but I didn't want the negative effects of declaring war (both from the civil unrest perspective and the complex web of MPPs).
I want France's territory. They're my biggest rival, matching tech and largely untouched by war. They need to be taken down a peg. The issue is that we both have MPPs with the other key players (most importantly the Iroquois, but also a strong Greece in Africa).
I'm ready for the big assault. My military advisor says my army's bigger than Joan's. I have 60+ tanks, couple dozen bombers/f-15s and some cruise missiles in Panama. I've got destroyers, battleships and carriers up the West coast and in the Gulf. I have (per another great Apolyton post) landed Mechanized Infantry on a French mountain to take the brunt of the counter-attack via instant-railroad transport. I've switched to Communism.
Most importantly from a diplomatic perspective, I managed to get France to declare War. ("From Polite to Furious: A Newbie's Guide to Getting Them to Declare" is a post for another day.)
Now what?
No shots have been fired.
What do I need to do to get the Iroquois & Greeks in on my side? The Foreign Advisor hasn't mentioned them yet, so I'm assuming they're still on the fence. Do I need to get France to attack me on my soil? Will they do that if I just fortify all my poised troops? Is it a mistake to have troops & ships within France's borders until they make their first strike? Will they ever?
Ben
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:17
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Run a worker out to the nearest point within your own territory to a French military unit. Scoot your military a few squares away, if they're in this area. The computer will almost definitely swoop down on the unprotected worker, triggering every MPP you have, and voiding the MPPs France has with those same civs.
While I think 60 tanks should be more than enough to take on just about any civ I've had to take down, It's still nice to be able to take out a civ in as few turns as possible. Eliminating the original owners of a town reduces the chance of a culture flip.
Also plan your offensive carefully, so once you take out the towns closest to the borders, you are in a position to use the roads/railroads now in your (or neutral) territory to attack other cities in the same turn that you wouldn't have been able to reach at the start of the turn. In other words, don't move any units that aren't attacking until the attacks are done (bringing workers in to build roads/railroads ahead of your offense is an exception), as the movement will be faster once you own the teritory.
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