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I wondered why changes in turn length are fixed to special years. Wouldn't it be more realistic to make it depend on advances.
e.g.: until the discovery of Philosophy: 10 years/turn
until Printing Press: 5 years/ turn
until Industrialization: 2 years/ turn
after Industrialization: 1 year/ turn
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yes, of course I meant that the years/ turn change when the FIRST civ gets the required advance
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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What's wrong with the Civ2 turn/years system? Having lots-of-year-per-turn at the start (ie BC), then gradually slowing down to 1-year-per-turn in the 1900's. They should just extend the existing system to 4-turn-per-year in the 2000's.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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Hm, thought I was clear about that.
What is the reason why in Civ2 earlier turns cover more years than later turns?
It's because we assume that in earlier times everything was going slower. Troops moved slower, advance was slower, communication between nations were slower etc.
In Civ we are writing an "alternate history". The reason why 1800AD in Civ is a turning point on turn length is because in OUR history that was about the time Industrialization started, 0AD is a turning point because in OUR history Jesus founded a dominant religion.
It wasn't the year 1800 itself that made a year "more valuable", it was industrialization.
If you think that at the end of the game it should be even 4 turns/ year, "Radio" and"Computer" could be other turning points.
until Radio: 1 year/ turn
until Computer: 1/2 year/ turn
after Computer: 1/4 year/ turn
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*bump*
i don't really think this topic is at the end of its capacities...
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