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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why aren't my units halting when they encounter an enemy?
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Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
Angry  Old Post 01-02-2002 05:12
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#1 Report this post to a moderator
Why aren't my units halting when they encounter an enemy? Remove this text

And don't tell me I need to turn on that feature either, because I have. One example is I'm at war with, I think it was the Greeks, I have most of my navy on one side of the continent because it's the most hostile and I need to get it over the other side where the Greeks are. Well turns out the Greeks are sending THEIR navy to the opposite side of my country for some reason so as I'm moving my navy I keep encountering Greek ships. Too bad my ships don't f***ing stop though, they just move right past the Greeks and use up all their movement points, and during the Greeks' turn they decimate my navy. Great.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:17
  Old Post 01-02-2002 05:30
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#2 Report this post to a moderator
Got spare money?

This is just another example of something that automatically happens in CTP2 but which Civ3 hasn't been designed to do. Now, don't get me wrong. I still play Civ3 but I wish the Firaxis design team would have spent alittle time playing CTP2 as well; then maybe they would have picked up on little details like this.
I still hope Firaxis copies the CTP2 multiplayer game set up menu before they release the XP.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 01-02-2002 05:47
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

Ohh!? Did something in the Preferences, did you? Did you change them before or after loading your game-in-progress?

(I have found that changing preferences before loading the game can have no effect at all -- make sure they are as you want them AFTER loading the game)

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:17
  Old Post 01-02-2002 06:09
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#4 Report this post to a moderator
Get a bigger avatar today!

I've come across exactly the same, rather frustrating problem. I'm moving my entire fleet across the world (I give it a path that the game says will take 18 turns to get their - fine, I can forget about the fleet for 18 turns).

However, during one turn, my ships are moving (carriers moving first, shouldn't be a problem, right?)...although they move straight onto the sqaure of an enemy submarine...now, instead of stopping, and making sure of what I want them to do, the carrier just keeps moving, pretending the enemy sub isn't there - however, it is obviously attacking it, gets into a fight, and gets its arse kicked. As do my other 4 carriers, before finally a battleship in my group gets moved.

Very bloody frustrating!

Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
  Old Post 01-02-2002 07:17
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#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Jaybe
Ohh!? Did something in the Preferences, did you? Did you change them before or after loading your game-in-progress?

(I have found that changing preferences before loading the game can have no effect at all -- make sure they are as you want them AFTER loading the game)


Yes. In fact this option is on by default anyway. I even checked "stop for friendly units." Still nothing.

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