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Caligastia
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Ive only been playing civ2 for six months or so, but I played civ1 for ages before that.
I just dont know how to approach deity level, it seems like every time I build a new city all my other ones go into civil disorder. Should I stay small at the beginning, until I have hanging gardens built? Or should I expand and go Fundy? I have never tried Fundy actually, is it any good?
Can anyone out there give me some good tips for deity level?
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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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I have never beaten the game on deity in a non MP non OCC game...
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:12
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Having just read the "Everyone's free to visit Apolyton" thread, I can't help but think that the wisdom I'm about to dispense is not near as good as I think or as bad as I fear. 
I play three different approaches to the game. Which one I choose for a particular session depends on my starting position, my mood, and how much time I want to spend on that game.
1. OCC - HG is not necessary. SSC wonders and ST are. Remember to trigger WLTxD ASAP and as often as possible. Democracy for max city size is the government goal. If you have a good defensible position, eventually you'll win a game.
2. ICS - HG is not critical but very helpful. Mobile military units, i.e., elephants, crusaders, et al, should be used in conjunction with enough diplomats to sabotage city walls in enemy cities. Government? Anything but Demo.
3. PE (Perfectionist Expansionism) - This is the toughest way to win. Early building of temples are a must to quell unhappiness. And build lots of caravans for key wonders (GL, LW, MC, HD, SoL). I prefer Democracy but have been known to finish in Fundy.
And maybe the key to all is to play on a 'small' world. Large worlds give the AI too much time to develop.
------------------
Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
[This message has been edited by kcbob (edited September 20, 2000).]
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Caligastia
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Thanks for the helpful hints everyone.
I just have one question. Whats this OCC thing everyone
mentions from time to time? I think it stands for
One City Challenge, but I cant imagine how anyone
could win doing that. Can someone give me some more
details?
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Novi Nomad
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Novi, MI, 48377
Jun 2000 time: 05:12
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I've got to agree with Kcbob. Playing on a small map is like going down two levels in difficulty. A large map just seems to offer more of a challenge to me. The few times I've played on a small map, I've ended up conquering the world without half trying because I can grab a decent technilogical edge fairly early in the game. If all the other Civs are right by you, you can often conquer by the time you have chivalry. On a big map, you tend to have at least one civ separated from yours by a fairly large body of water. In these cases, the Civ tends to be a little more advanced by the time you get over to their corner of the world...
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