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Marko
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Tartu, Estonia
Sep 1999 time: 05:17
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Impressive!
Have you thought making an utility what changes events, rules, etc during gameplay in response of certain triggers (like TURN turn=n1, CITYTAKEN city=n2, UNITKILLED unittype=n3 etc). Angelo Scotto made similar thing for ToT (CSPL) but unfortunately he didn't made macro language for it and the program doesn't work for MGE.
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Marko
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Tartu, Estonia
Sep 1999 time: 05:17
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I'm sure that "can build hydro" is flag.
In his last CivCity version (1.3 if I remember correctly) Carl Fritz added the function to enable or disable a city's ability to build the hydro improvement. Maybe you can ask him about it.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:17
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Thanks Marko. Actually I found several flags last night, including this one. Here they are (some has been found before, see Allard's thread 'everything on hex editing':
position 5-8 of city info (right after location) are flags:
position 5:
01___city in disorder
02___city in celebration
04___city sold improvements this turn
08___tech has been stolen from this city before (to my surprise spy stealing also sets this flag)
10___autobuild
20___unknown
40___at start of the turn there exists settler/engineer(s) in the city
80___can build harbor and offshore platform
position 6:
01___unknown
02___unknown (do appear in some cities)
04___unknown (do appear in some cities)
08___can build hydro plant (seems must be on or next to river. Even coastal cities may not have this flag)
10___at start of the turn there exists caravans/freights in the city (did not check if commodity matters)
20___unknown
40___unknown, seems link to pollution (warning: pollution near city?)
80___unknown, seems link to hunger in city (food dangerously low warning?)
position 7:
01___city airlifted this turn
02___unknown
04___unknown
08___unknown, a lot of (big) cities have this flag and if you set it to zero they come back the next turn
10___unknown
20___if positioin 5, flag 80 is set, can build coastal fortress and port facility, also can build ships
40___another civ's diplo/spy investigated the city this turn (all civs can see inside the sity)
80___unknown
position 8:
01___if position 5, flag 10 set, this means military autobuild
02___if position 5, flag 10 set, this means domestic autobuild (both 01 and 02 flag zero = both autobuild -- strange, why not both set to 1?)
04___objective x1
08___unknown
10___objective x3, not working in MPE version (according to Allard, set both x1 and x3 flag will result in x2 objective)
20___unknown
40___unknown
80___unknown
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:17
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There must also a flag(s) wich determines the founder/last owner? of a city, e.g.
-Partisans pop up or not
-xxx forces liberate/capture city
-flag for change improvements production if selected improvement has been built.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:17
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How about reporting food surplus, this information is the most useful Information on food.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:17
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The program is released! Please go to civ2-general forum to download.
Last edited by Xin Yu on 21-08-2002 at 23:10
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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