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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:17
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It's the year 420 AD.
It was written in the stars that the manlike warriors of our great ancestors, the zulu people, were meant to flourish after founding new cities to the appealing southern regions under the proudest city of them all ... Zimbabwe!
By the year 1250 BC the Zulu population outnumbered the neighbouring Persians in the north by two to one. Our great ruler by then had already set its ambitions on a small and mysterious but attractive piece of land in the West. For the time being the Persians were tolerated as their scientists seemed usefull from time to time. However, after the 6 cities on the mother continent had soon after settlement become religiously voodoo-nized, our leaders set primary goals on settling and dominating the apparently large continent on the west, the place were our oldest ancestors once used to live, so tell our druids.
Meanwhile the Zimbabwean built Colossus in 1000 BC and Great Library in 310 AD, after galleying in on the German and the Babylonian, whose empires were told to flourish behind large water masses to the East. After trading maps, our Wise Ruler of the Zulu saw no danger coming from those scary white and stinking humanlikes who had never before appeared so pale and unhealthy in our eyes.
Now, in the year 420 AD, our Great Inspiror has summoned me to start writing on an autobiography that He described as 'one that will stand the test of time' and 'inspire generations to come'.
He decided that the Zulu should rule the Old Worlds, obsoleting the policy of tolerance toward the Persian.
I, Justitia et Audacias, hereby officially declare that we Zulu outmaster the other civilizations, temporarely counting 500 points versus 400 for the German. We aim to build up our horseman armies and upgrade our warriors as for the first time in our existence, Our Trueest Leader will direct us to WAR!
We should have conquered them rather ...
quick!?
(no babs, no fights, fast expansion, easy building, easy and early winning? easy tournament? our druids will let you know ... asap)
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dadacp
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D-55129 Mainz, Germany
Apr 2001 time: 05:17
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Is using the no capital exploit allowed? Use the starting city to build an attack force and disband the starting city just before conquering a city. This results in not having any capital. Having no capital means zero corruption, even during anarchy, and no culture flipping.
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PFREMONT
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Paris - France
Jan 2002 time: 06:17
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Zulu conquest in 1420 AD
Very slow beginning as I had to research alphabet + writing + map making (around 120 turns I guess). Persians may be scientific but in this game they only kept attacking me and did not come out with any valuable advance.
I reduced them to one small Capital in the far North of our continent.
At last in 500 BC could start going around with my galleys and found out Germans had a nice piece of continent + large cities + were quite advanced.
So I focused all my energy in building up and bringing 5 galleys full of 10 veteran swordsmen to Berlin.
Conquered the 4 main German cities and gave them to the Persians to prevent them to flip back to "Germanism". After Germans signed peace and gave me all their remaining cities on their continent I easily captured the "Persian German" cities back and built Forbidden Palace in Berlin (500 AD).
Next came the Greeks (800 AD) as soon as I had knights.
Then the Babylonians (1 000 AD) and the Russians (1 300 AD)
When I was finished with the Russians I turned back to what was left of the Germans at the other end of the map but my logistics was not ready and I lost a few turns to bring my troops.
I had the same old galleys I used almost 2 000 years before ...
So here we are Conquest Victory in 1420 : 4060pts
Attachment: shaka of the zulu, 1415 ad.zip
This has been downloaded 17 time(s).
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adamb
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London UK
Feb 2002 time: 05:17
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Had a really hard time with the 4th tournament file (that was a tough game!), looking forward to this one! Usually play on very different settings so its going to be a totally new game for me
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Conqueror
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UAC research complex
Dec 2001 time: 07:17
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So i ended up with a cultural victory, Zimbabwe hit the 20,000 culture points at 1924 AD, actually my first 20,000 culture points in a city ever
Dont know about you but i like to read how others have been playing so here ill tell a small story.
Noticed from the game description that there were no barbarians and didnt build much military in the beginning as i tought it was a good idea to to explore around first and build few scouts & settlers, but the persians didnt like the fact that i didnt give them 2 techs and 60 gold they demanded, and sneak attacked my scout - well, time to get rid of the persians.
Those bastards had few of their cities up in the hills with walls & spearmen in them so it took me a while and loads of archers to conquer them.
From that moment on, the game was very easy, nothing compared to tournament 4 Just land grab & land grab while the "scientific" civs lagged behind in tech the whole game, seems strange that scientific civs performed so lousy on tech and concentrated on bullying me demanding techs & gold.
Maybe the scientific means that they are especialized on extorting techs from human player 
around 1890 i noticed i was going to get Cultural victory in some time and decided to switch my cities to wealth, fortify troops and halt my campaign against germans (last ai remaining). It was much faster this way: i just pressed enter the remaining turns what took only few minutes instead of having to conquer remaining 20-30 german cities which would have taken 2 hours.
Good Game again. Altough i liked Tournament 4 more, in my humble opinion Tournament 4 is the best so far 
Attachment: conqueror, cultural victory 1924 ad.zip
This has been downloaded 21 time(s).
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Sirian
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Pennsylvania, USA
Dec 2001 time: 00:17
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Mark, I was wrong. This map was about as far from crowded as it could get with max opponents in the game. It played a lot closer to what I had in mind than I expected. The "win" came fairly easily, but it was quite challenging in a different way, racing the clock, rushing to expand.
I achieved Domination in 1120AD, score 5385 (top of my score list! I don't do a lot of ancient games). God bless the Great Wall. I don't think I've ever gotten so much mileage out of any wonder in any other game. I don't think I've recruited that many longbows in all my other games combined! LOL! Didn't get chivalry until the final turn, didn't build a single knight. Didn't get a great leader until the next to last turn, used him to rush a trophy wonder. This game was so very different from my usual "build efficiently, conquer in the industrial age" playstyle, and it's all thanks to the map. Good one. 
I'll post my save and some more details as the competition winds down.
- Sirian
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Santa Cruz Tim
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Santa Cruz, CA, USA
Jan 2002 time: 21:17
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Well, at least I won this one!
Getting rid of the Persians early on was easy, with Impis and archers.
Russia should have been next, but as my knights were on their way over, Germany and Babylon decided to gang up on me. I warded them off for what seemed like forever then finally killed off the Russians, but not until after they got their Cossacks.
At that point I was way behind the others in Culture, but even in science. I decided to use the Mutual Protection pacts to my advantage. Got a MPP with Babylon and Germany and kept them for the rest of the game. Eventually Greece declared war on me... bye bye Greece. Then I got the U.N and didn't allow a vote until Germany declared war on me. Next vote: Babylon votes for me. End of story.
Fun game. I personally hate having so many islands, so it was a bit different than what I usually play.
Thanks!
Attachment: santa cruz tim.zip
This has been downloaded 9 time(s).
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7EA
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Denmark
Jul 2001 time: 06:17
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So I guess I have to attach the last save I made just before I pressed end turn and won. Well I thing that is what I have to do so here it is (I'm new to this).
Now lets see... how to attach.. hmm...
Attachment: 7ea.zip
This has been downloaded 5 time(s).
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mirrorball
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Philippines
Feb 2002 time: 05:17
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Here's my submitted game for tournament 5. It's a histographic win - 3,000 plus points. I could have won by diplomacy sooner but the d*mn-*ssed babylonians always abstained!
I used the expansionist adv of the zulus to the hilt putting up cities whenever I can. I took out the persians early, then made the mistake of not finishing off the babylonians. Then, I ended the russians misery, and watched as the babs and the greeks fought the germans in the late game.
Attachment: shaka of the zulu, 2049 ad.zip
This has been downloaded 7 time(s).
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