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Do you know how much computer resources MP3 decoding takes up? I find it hard to multitask Winamp with anything more resource-heavy than Internet Explorer or FreeCell, let alone a modern DirectX computer game. Sorry, but it'd just be too heavy on resources (Maybe by 2002, though...).
My suggestion is .MOD. There is a large .MOD scene out there, and it's not very resource/heavy at all. And the files are small.
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Why Bother? To allow portable music files to go with your own scenarioes, of course. MIDI and MOD file support would both be nice and not difficult to build in, MP3 or at least RA would be harder but not impossible. We want our own music in scenarioes!
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actually I had the same idea (MP3 music in civ3) months ago but was bashed because I posted it while all the trouble with Napster was going on... 
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DrFell
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im a bit suprised myself theres been no napster or piracy criticism come up here... but as i said im all for the idea of havin changable music files, itd add much more deapth to scenarios
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DrFell
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yeah i know mp3s are just a file format... its just ive read comments from many short-sighted people who have been claimed by the 'evil napster' hype. personally i think mp3s are a great idea, and i fully support including them in civ3... and if theyre alread in smac, then great!
[This message has been edited by DrFell (edited November 13, 2000).]
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Sadly not. SMAC uses, absurdely, WAV files for its music! These are streamed by some inacessible internal music software, making creation of different tunes impossible.
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Dustin Bainbridge
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I think it'd be a good idea! Maxis (now under Electronic Arts) did this with the game TheSims, and it allows the game to be quite customizable.
Hopefully Firaxis will incorporate this into Civilization III...
Dustin Bainbridge
Webmaster, Civilization III Civilopedia http://www.civilopedia.net/
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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I suspect the use of mp3s in Civ3 is a forgone conclusion. It will be done - simlilar to the way AOE2 does it - lots of little mp3s for all the explosions etc. Besides, SMAC already uses mp3s.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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DrFell
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the sims was actually what i was thinking about when i first replied to this thread... good example of a great customisable game, all the graphics could be changed and many other features added.
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