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Tovarich
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After breaking my leg and digging through my old games, I figured I'd load SMAC up again. I had forgotten how fun this game was! After playing Civ 3 for the last few weeks, I am shocked that all the innovations in SMAC didn't make it to Civ 3. I'd say Civ 3 is a step down in comparison... but on to my question.
Playing as the Hive, I recently reached my optimum city limit simply by expanding and the unfortunate need to assimilate Morgan Industries into my empire. I am a couple cities over now, and Santiago decided that a vendetta against my might would be a good idea. After transporting several of my elite units to her continent, and many, many over-sea air raids by my shard penetrators, her cities have begun to fall to me one by one. Unfortunately, I have no use or desire for her cities. Is there a way to raze them as I take them over, or maybe get rid of them some other way? I couldn't figure it out right off, but I might be missing something obvious...
My other questions are fairly simple:
1. Is Alien Crossfire still available for the PC? I can't buy it off the Firaxis site, and I can't find any vendors in a google search for it. If someone could direct me to a place to purchase it I would be eternally gratefull. (It's not on ebgames.com or amazon.com...)
2. Are there plans to release a SMAC 2? I noticed another thread on the subject, but everyone seemed to think it was up in the air.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:17
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Aside from razing bases, you can always gift them to some other friendly faction, Do you have any submissives? because if you do you can gift bases to a submissive to increase trade and to increase the chance they might actually resarch fast enough to be useful.
More rarely, I will even gift a particularly useless base to some other faction which has been friendly. The AI is so grateful that you might get a pact out of it or at minimum, better possibilities for trade.
As the Hive, giving away bases is very rare for me as I find that police is such an effective means of drone control that there is no real problem. In the time frame you are talking, the drones at the captured base are dealt with by making ALL the people specialists. Its sort of a slow "raze" in that the base contributes energy and research as it starves down to size 1. By the time you have shard weapons, drones should be easily dealt with in your homeland so a few extra b drones from exceeding base limits is manageable
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Killjoy
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somewhere in time...
Jul 2000 time: 00:17
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Another way to get rid of unwanted bases, without razing the base and commiting an atrocity, is to starve the unwanted base down to size 1 (as Flubber mentioned) and have it build a colony pod at the same time. Maintain that base at size 1 until the colony pod is complete.
Once complete a dialogue box will appear asking if you want to disband the base in favour of the colony pod. Click OK and viola! One less captured, unwanted, enemy base to worry about. And no atrocity was commited.
Send the new colony pod off to another of your bases, disband it there, and add its minerals to your production queue! Or send it to better strategic location you'd like to control (as the AI tends to build bases haphazardly) and build a new base there, completely loyal to your faction (none of this 50 years until the captured base displays your factions architecture crap).
Neat and tidy!
It can be a time consuming process though, but at least no atrocities are commited. This means you still have the chance of getting the offending faction to surrender eventually (which is nice if it happens...)
And if you play with a focus towards energy, you can use some of those excess energy credits to buy the new colony pods a turn or two after you initially capture the base, in order to speed up the 'assimilation' process a bit!
Cheers
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Blake
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Brainfallocatione
Oct 2000 time: 17:17
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I generally just keep the captured bases and basically let them stagment, getting a bit of income, and a bit of production, basically I update there queue when they run out, but rarely bother to rush buy anything. (In contrast, I rushbuy everything at my main bases)
So, they arent terribly productive, but better than a poke in the eye with a sharp stick. They also provide a buffer against enemy attacks, or staging points for my own offensives.
If I have a submissive and more power than god then I just gift the bases to the submissive, altough generally I can make better use of the base than my submissive. (So, basically I only give it away if I REALLY dont care about the production).
OTOH, I'm much more liable to give away bases if commerce is significant, because both you and your submissive gain.
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