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Dr.Oogkloot
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Just wondering...when you conquer a city, do you rename it? I tend not to, but that's probably still a habit from the Civ1 days...it would look weird in the replay (4000BC: Zulus found Dnepropetrovsk).
Of course (in case anyone didn't know) you can also rename enemy cities by using "examine city"...it's completely free for spies.
Dr.Oogkloot
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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ahh, the old replay.txt file of Civ I. After my first win on chieftan, I printed out that file and highlighted all the great accomplisments of Gilgamesh of the Sumerians with multicolored highlighter pens I'm surprised they didn't keep some version of that in Civ II, it was fun to read through, and also entertaining and informative to watch it replayed on the map. Learned a few Civ basics watching it. Now you have to keep your own log (OCC style ).
As for renaming cities, I usually don't probably for similar reasons. When I am plowing through AI cities, sometimes I like to go back and see how many of each civ I've taken. Usually what ends up happening is after my initial burst of cities, I capture 10x as many as i found and it all becomes a blur as to which ones were my acutal cities (habit of large map games).
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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I do, on occasion. As anyone knows who has read my thousands of posts, I've been renaming the civs and their cities. So occasionally, when some civ forces me to take time out in my drive to the stars to stomp on a pest, I will rename the city, maintaining some part of the name, but putting some form of linguistic "spin" on from the civ I'm playing.
Much in the same way that the Roman city Eboracum became the Saxon city Eforwic, which eventually shortened down to York.
Jim W
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Ken Hinds
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The only ones I rename of a regular basis are the ( ) no name cities of the AI. And occasionally the repeated Issis, or whatever. I didn't know about the rename function working via the spy on an Enemy city. That would be a help sometimes.
Ken
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Dr.Oogkloot
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Does the AI build cities with no name? When? How? Where? Why?
BTW you can also rename enemy cities with diplomats instead of spies but IIRC you lose the diplomat.
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Comrade Dan
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Kaiser Wilhelm II In Training.
Nov 1999 time: 17:12
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Not really - I'm too busy conquering the world by then.
But when I'm building a city on the World map, and there's no name coming to mind (like the middle of Greenland) and I've already used up Cent. Greenland, I just type in ****ing Cold or Holy ****! or Suck My **** or something like that...
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Tizzy
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I only rename them if I'm playing on a small map (which isn't very often). On a large map it's easier to keep track of what cities are where if I leave the names as they are.
Tiz
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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I find it helpful to keep track of:
- which are my cities (not AI's), since sometimes they are listed together, e.g., for trade.
- whether my cities are on a coast.
- which of the four maps my cities are on (ToT fantasy game).
So I use the following convention: every city name ends with a digit (0,1,2,3 -- the map number) followed by "c" if a coastal city, and maybe "L" for a land-locked-lake-coast city.
I suffix conquered cities to follow this convention early in the game; late in the game, I may be sitting pretty and no longer care to bother.
- toby
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toby robison
criticalpaths@mindspring.com
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Yeah I renamed one city I just captured "Suck on That" last night in a multiplayer game.
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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This is slightly off-topic, but when editing the list of city names, I accidentally added this city name:
I
It's a great city name for the goblins, or for several other swell-headed civs you could name.
- toby
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toby robison
criticalpaths@mindspring.com
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