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jackshot
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quote: Originally posted by Pembleton
One group: something that is still *behind* HOMM in gameplay "technology". From what I understand, and it makes sense from the design, HOMM4 will no longer feature the "superhero" or in D2, "superparty" strategy. From 1 to 3, the general strategy 95% of the time was to produce one superhero and the other heroes were defenders/errand runners.
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Just wondering, what do you mean by "behind"? I don't see this issue as evolutionary, maybe I'm wrong. D1 was always unit swapping and using mulitple armies - one maxed out fighter, used well, could upgrade 3-4 armies. I think SF changed to the superleader style deliberately, as yin26 said, to increase the RPG feel.
On a separate train of thought, I think AoW2 and HoMM4 are going to be very strong titles and somebody's going to lose in the mix; it will probably be this one. They are not working with a big budget, and without any way to make random maps the game will need a lot of support from a community in order to have legs - for D1 that community never developed. We shall see.
But you can't blame them for not trying.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Grumbold
Disciples 2 should be out here comfortably in advance of AoW2 and HOMM4. |
I heard it wasn't being released in Europe, Asia, etc.? However, they may be releasing it in the U.K., I don't know.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Pembleton
I heard it wasn't being released in Europe, Asia, etc.? However, they may be releasing it in the U.K., I don't know. |
Woops, never mind, it is going to be released in Europe. It just won't be until late April.
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:17
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Yes, I try to keep them from exploring my turf, as much as I can. And try to make sure that, whenever they move into my territory, they walk into an ambush.
Is there an Invisibility spell? I have not arrived at the high level spells yet.
Btw, outside the campaigns, would units ever reach 5th level? 3000 Gold for an improvement seems so much I canīt imagine having that, even on a large map.
My favourite unit, so far, is the Thief: They are fast, cheap, and extremely versatile, particularly if you are a Guildmaster.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Comrade Tribune
My favourite unit, so far, is the Thief: They are fast, cheap, and extremely versatile, particularly if you are a Guildmaster. |
And tedious. In the late game, when you have a ton of money, you might as well make 50 of them, bombard the last town or whatever, and make the final blow with a hero. And I thought workers on pollution were bad.
Even in the mid-game you could have have 10 or more running around if you want when you have excess money while making all of your structures, etc.
This is one of many reasons why I quit playing D2.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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