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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > The Immortal Crawlers
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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

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Hutak is offline Hutak
Chieftain
Escaped AI Message-Bot
Apr 2001
time: 05:17
  Old Post 03-02-2002 00:18
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#1 Report this post to a moderator
The Immortal Crawlers Support Apolyton, buy Call to Power 2

I'm trying to kill crawlers, because I find them to be a game breaking factor, especially against the A.I., but there's just a problem: SMAC doesn't want to let me do it!

Here's the 2 relevent entries for crawlers in alpha.txt:

#WEAPONS:
Supply Transport, Supply, 0,10, 8, -1, IndAuto,

#UNITS
Supply Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 000000000000000000000000

Now, one would be led to believe that the #UNITS entries are the one controling the arrival of those new * prototypes into the unit workshop, right?

Wrong. When Industrial Automation (IndAuto) is discovered, SMAC ignores whatever is contained in the Supply crawler line of the #UNITS subsection and instead creates a new * prototype unit with an Infantry chassis and whatever weapon is contained in the Supply Transport line of the #WEAPONS subsection, regardless of the actual technology prerequisite of that line.

Example:
Let's say I change the Supply Transport line of the #WEAPONS subsection from:

Supply Transport, Supply, 0,10, 8, -1, IndAuto,

to:

Hand Weapons, Gun, 1, 0, 1, -1, None,

What will happen when IndAuto is discovered? SMAC will create a new * prototype with an infantry chassis and a Gun weapon, effectively making a Scout Infantry. But, there's just one problem: the damn thing can still crawl!!!. That's right, even without a Supply weapon module, the unit still is a crawler!

Am I doing something wrong here? Or should I just give up and simply don't build the unit, since the A.I. doesn't build them anyway?

Slightly confused,
-Hutak

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:17
  Old Post 03-02-2002 04:44 Visit Cybergod's homepage!
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#2 Report this post to a moderator
Got spare money?

Placing None as the preq would make the weapon available without any tech! To totally disable crawlers, type in Disable.

Hope it's clear now!

Hutak is offline Hutak
Chieftain
Escaped AI Message-Bot
Apr 2001
time: 05:17
  Old Post 03-02-2002 10:31
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#3 Report this post to a moderator
Not really any more clear, no... Support Apolyton, buy Civilization III: Complete

As I pointed out, I really doesn't matter what you put in that field, whether it is None, Disable, IndAuto or whatever. It was just an example; SMAC simply doesn't look at that field and puts the unit in anyway.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:17
  Old Post 03-02-2002 17:05 Visit Cybergod's homepage!
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#4 Report this post to a moderator
Increase Your PM Length

Well then you'll just have to put Disable in all fields regarding crawlers. Both in #WEAPONS and #UNITS. Oh yeah and start a new game

I didn't quite get what you were doing (your 1st post)?

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:17
  Old Post 02-04-2002 07:57
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

Bump

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:17
  Old Post 03-04-2002 03:45
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#6 Report this post to a moderator
clarification Got spare money?

Please forgive me for butting in here , but, as informative as this thread is, it could be unclear what the solution is . You need change only the prerequisite tech (IndAuto) to "Disable". All other items can remain as-is. Here are the two simple changes needed to prevent crawlers from appearing in the game (the examples are from the unedited original (v4.0) alpha.txt).

(1) under
#WEAPONS
change
Supply Transport, Supply, 0,10, 8, -1, IndAuto,
to
Supply Transport, Supply, 0,10, 8, -1, Disable,

(2) under
#UNITS
change
Supply Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 000000000000000000000000
to
Supply Crawler, Infantry, Supply, Scout, 10, 0, 0, Disable, -1, 000000000000000000000000

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:17
  Old Post 03-04-2002 22:42 Visit Cybergod's homepage!
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Support Apolyton buy from Amazon

That's exactly it!

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:17
  Old Post 05-04-2002 10:43
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#8 Report this post to a moderator
Put an end to popups!

Hmm......no. That doesn't work. I think Hutek is right. I would love to be proved wrong as I am trying to delay or eliminate crawlers for a mod I am working on.

Disable doesn't work. I tried to change the req tech to Matter Transmisson. That didn't work either. Still came in at Ind. Auto.

Need some help here folks.

AnnC is offline AnnC
Chieftain
State & Ontario
Sep 1999
time: 23:17
Lightbulb  Old Post 05-04-2002 11:35 Visit AnnC's homepage!
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#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

This is a kludge but if you really want to eliminate Supply Crawlers, try setting the prerequisite tech to Transcendent Thought.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:17
  Old Post 05-04-2002 11:48
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#10 Report this post to a moderator
Support Apolyton

If Matter didn't take why should any other tech?

AnnC is offline AnnC
Chieftain
State & Ontario
Sep 1999
time: 23:17
  Old Post 05-04-2002 11:58 Visit AnnC's homepage!
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#11 Report this post to a moderator
Increase the size of your Attachments

Or better yet, one of the unused User Technologies.

Last edited by AnnC on 05-04-2002 at 12:48

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:17
  Old Post 11-09-2002 08:31 Visit :) Smiley's homepage!
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#12 Report this post to a moderator
Browse Apolyton AD-FREE

How baout editing the cost so it becomes uneconomical?

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:17
  Old Post 11-09-2002 18:34 Visit Clear Skies's homepage!
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#13 Report this post to a moderator
Support Apolyton or Terrorists Win

That would cripple the AI when it tries to build them, though.
I guess I'm odd amongst SMAC players in that I rarely use crawlers. Sometimes I stick them on squares that're just producing one kind of resource within a base grid (e.g. nutrient-crawling condensers) or send them out to crawl a bonus tile not far away, but other than that I only use them for speeding SPs and prototypes. I guess it's 'cause I don't play multiplayer (or at least, rarely) and I find the AI enough of a pushover as it is.

Still, it'd be nice to have a game or two without them for once. Isn't it possible to auto-retire them or something?

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