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JohnHK
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Just wondering... I was reading one of Velociryx's strategy threads and his mention that to aid production repeatedly in a greatly corrupted city that you can repeated cut and plant forests within the city radius. I wondered about this because somewhere else I read that the shield bonus (10 or whatever) is only accrued once when the forest is cut down the first time and later planting and cuttings add nothing. Is the latter true? I have become sick of the game particularly because of the corruption and waste element and I havent tried played for some time. If you can get the shield bonus from forest "plantations" I may be willing to continue playing (though it may be a little tedious to carry the strategy out).
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Capt Dizle
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Firaxis patched it out. They don't want you to be able to counter the corruption and waste.
I apologize to you on their behalf.
We are all hoping that someone will get a stick and run the moneychangers out of the Temple. So, far, Sid is proving that he is not Jesus.
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Platypus
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Lexington MA, USA
Nov 2001 time: 00:17
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If you really dislike corruption, another thing you can do is go into the editor and make more city improvements reduce corruption.
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barefootbadass
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It's hardly worth mentioning, but every square forest initially or not(except those that can't have forest) can be harvested once, just plant a forest and cut it down. Of course this only nets you at most 200 shields for the whole game for cutting the trees, and they come at a time when most things are built under despot rush anyway, although in low corruption cities you could speed a few improvements up by a few turns without sacrificing some of your happiness.
Also you could use this to get your granary and barracks up in your pop rushing cities so that you could immediately begin pumping out military troops with the pop rush. Oh, I like that idea, it sucks wasting 4 or 5 pop units just to get your city to the position where it can crank out military. This would work best if you had a 'worker' city and were industrious, of course.
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