Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Mobile Aa Guns?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Rage is offline Rage
Chieftain

Nov 2001
time: 05:17
  Old Post 04-02-2002 01:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Mobile Aa Guns? Support Apolyton buy from Amazon

Is there any way with the current editor that u can make a ground unit to defend against air assualts?
I know the editor is limited but surely u must beable to.
I am deperate for it as in my current game i made a rush for my enemies only productive city but by the time my tanks reached it they were badly damaged and just got mopped up by the enemies infantry.
plz help.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 04-02-2002 08:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Mobile Aa Guns? Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Rage
Is there any way with the current editor that u can make a ground unit to defend against air assualts?
I know the editor is limited but surely u must beable to.
I am deperate for it as in my current game i made a rush for my enemies only productive city but by the time my tanks reached it they were badly damaged and just got mopped up by the enemies infantry.
plz help.


Well I've been looking around in the editor quite a bit, and there's nothing apparent that will allow this. And I haven't seen anyone posting anything along those lines. But that might only mean that there's some odd combination of traits that might possibly work, which no one has tried yet.
I agree there should be something, but at the moment it doesn't look promising. I suggest you just jump in and start fooling around to see what you might be able to come up with. But be sure to let us know if you do, you're not the only one who would like that ability in at least one unit.

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:17
  Old Post 04-02-2002 08:57 Visit pauli's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

does assigning the air intercept ability do anything?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 04-02-2002 10:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

quote:
Originally posted by pauli
does assigning the air intercept ability do anything?


I don't know, I've never tried it out. In fact, I just checked that for my Marines, but I'll have to play a whole new game before I'll know if it works. I'll be sure to post something if it works. There's a number of people who would like that ability.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0334 seconds (86.75% PHP - 13.25% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net