Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Culturally-linked doesn't work.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Does "culturally-linked starting locations" actually work? (Time out:0 days after 04-02-2002, 01:38)
Yes, all the time.
Well enough for me.
No, not really.
I don't use that option, so I don't care.
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
siredgar is offline siredgar
Prince
New York, NY
Nov 2001
time: 00:17
  Old Post 04-02-2002 01:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Culturally-linked doesn't work. Increase the size of your Attachments

It only seems to work about half the time, if that, and that isn't exactly "working" to me.

Right now, I'm playing the Dutch ("European") and I started out immediately bordering the Japanese ("Asian") and the Egyptians (Middle Eastern"). The next closest are the Portuguese, the Spanish, and the Italians (all "Mediterranean"). I also have the Koreans ("Asian") nearby. The two remaining civs on the continent are actually (gasp!) "European"-- the Germans and the Russians. Other "European" civs (the French and the British) are on another continent.

This is very typical and happens at least half of the time.

Does this sound like "culturally-linked starting locations" to you?

Attachment: william of the dutch, 830 ad.zip
This has been downloaded 0 time(s).

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:17
  Old Post 04-02-2002 02:56
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

While culturally-linked starting positions are a factor for determining starting postions, they are not a rule followed 100% of the time, nor are they a major factor (or so it seems). However, it does seem to work for me quite a bit. I have played several games as the Greeks (Med.) and both the Romans and Egyptians (both Med. as well) were on my continent.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 04-02-2002 14:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You are obviously using a mod. Could it be, that the modders messed the culture settings, while replacing the original civs? May be, there's something hardcoded (that would be not good).

Generally the culture linked start position work pretty good for me. When I look at the map after I discover it completely, I often see all those cultures in blocks of countries. Of course this works the better, the larger the map is and the more civs are in it.

In my current game I (Germans) am linked with the French and Russians (my culture) and the Zulus. The French are linked with me, the Russians, the English and the Zulus. The Russians are linked with the French, English and me and The English only with the Russians and French. The Zulus have only 1 not mentioned neighbor, the Americans. Two asian cultures (China and India) share another continent.

Gives a pretty good block of European civs, but you can't expect to be linked exclusively with your culture, as your start position could be a border of the "culture block" (as me in my current game).

Last edited by Sir Ralph on 04-02-2002 at 15:00

siredgar is offline siredgar
Prince
New York, NY
Nov 2001
time: 00:17
  Old Post 05-02-2002 00:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Well, I'm using a mod that I created myself, but I didn't make any changes that I know of to affect culture-linking.

It's very random right now. I'm not happy at all. I just can't wait until you can specify the player starting locations in the map editor!

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 05-02-2002 00:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

Reminder to Firaxis:

Add the Culturally-linked option in the editor, so mods can determine which Civ is linked to wich.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:17
  Old Post 05-02-2002 00:30 Visit Lemmy's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

it works alright, but it sucks..it's really tiresome to always start next to the babyloniers.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 05-02-2002 04:49
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Lemmy
it works alright, but it sucks..it's really tiresome to always start next to the babyloniers.


????


You completly missed the fact that you can now turn culturally linked starting locations off???

Read the patch txt for details

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0382 seconds (87.80% PHP - 12.20% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net