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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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What I'd be interested to find out is whether "conventional" terraforming is, in the end, superior to forest in any case. I was thinking about the focus most people put into fast colonization and expansion. Immediately after planetfall, even few turns can make a big difference. Now if you can achieve more resources and faster using farms, boreholes etc. than forests it just might be worth the trouble.
If you forest everything, or most of the land, and aim for tree enchanging facilities you have to wait for relatively long time before you can really start to grow and harvest energy. But if you optimize the environment early on using conventional techniques you get more overall benefit than Tree Farmed foresters because the restrictions are lifted sooner than Forest facilities become available. Perhaps those few years or even decades are well worth it even though after Tree Farm and Hybrid forest you might be able to get better overall benefit.
The latter approach is of course necessary if you're heading for specialist society.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:17
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That's why I always smirked(?) reading all those ForestFirst approaches praised as the bible.
Those are evidently limited and short-sighted, as are all the totalizing strategical approaches.
You CANNOT keep top-speed early development without forest
but
You CANNOT keep top-speed early development using forest only.
You must use forest because it's the fastest and cheapest way to get early minerals, up until you discover EcoEng.
Only rocky tiles can give you 4 minerals (for 10 formerturns), all other tiles give you at best the same forest does, and without the added nutrient and energy.
Even if you have MinSpecials, as well only rocky tiles are worth mining.
BUT.
in the very first turns, EVEN IF you're not planning to generate a pod asap, your priority should be to bring every base to size 2, and only for that moment you should care to have a forest ready.
Of course you should blend 2-or-3-Nuts tile with forest tiles to be worked in a base, in the early days.
Things ONLY change when you get crawlers, which I admit can be rather early in the game, but only to some extent.
Let's say that conventional terraforming has to guarantee enough support fo forests, till Tree Farms appear. But at that time you might be already oriented towards other approaches.
"...the focus most people put into fast colonization and expansion. Immediately after planetfall, even few turns can make a big difference. Now if you can achieve more resources and faster using farms, boreholes etc. "
IMHO, the word "borehole" does NOT fit in your sentence.
When you are in the phase you describe, BHs giving only 0.2.2 are a big waste of terraforming resources and of workers placement. Besides only the WP owner can drill them, and they'd only be worth on a MinSpecial.
When later you have EcoEng, the game is already in a bit more mature phase, where the first level of your fast expansion should already have been achieved.
in Summary: you must ensure that you have and can support/handle enough workers to exploit forests, before committing on them.
But beofore EcoEng a forest is anyway waaaaaay superior to a borehole.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:17
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Yea, Clean technology is when I quit foresting everything and start putting down condensors and then boreholes. Usually I have my HQ and the bases next to it crank out crawlers (for SPs) while everyone else cranks out clean formers. They come a little less than one per turn per base usually, so about four per turn with my initial 9 bases until there are no more SP to build, and then 7 per turn or so after that. I need a lot of formers, and usually have no more than two per base before clean tech.
I've become quite used to doing a forest only Demo / FM / Wealth GA popboom once my TFs get in, pushing the empire up to 7-9 population while maintaining my technology rate. Then I build Hab facilities, switch to planned and start on hospitals. Once those are done I usually switch back to crawlers and formers. I usually stay in planned here, because by this time most of my energy production is coming from specialists, and most of the rest from boreholes, so running +2 econ yields very little energy gain, and adds other troubles. In fact I usually run planned right up until I build the CV, when I switch to Green. This keeps all those new bases booming, and the industry bonus is worth more than the efficiency loss.
I still put forest everywhere at the beginning, because by the time I get every square around a base filled with forest, I have discovered recycling tanks. Then every base can sustain a population of 3, and is ready to boom with tree farms. In a slower tech game (tech stag, blind research, or playing a faction with research problems) I don't have the luxury of recycling tanks, crawlers or tree farms so soon, and look for moist or wet squares (hopefully rolling) which can be profitably farmed and solared to get me growing the old fashioned way.
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