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SWPIGWANG The Second
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Well, about every idea that can be thought up for a TBS game have been posted in all the thousands of posts.
Now come the real problem, what to do with all the ideas. There are some ideas that are rejected stright out early on, but a majority of them is still in the fuzzy zone.
Here is a idea to deal with the ideas. ALLOW EVERYTHING (not literly) to be Optional. Optional not in a mechincal, artifical way. For example, settlers must be used to build cities in government like dicatorships while people automaticly build cities in democracy. Allow the the micro-management of resouces for commies and hide that option in Free markets. In this way, a player can control the amount of micromanagement and style of play to fit his/her need.
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SWPIGWANG The Second
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Hey, can someone explain why its a bad idea?
Another example:
Everybody remember the public work vs settlers debate? Why can't we have settlers at first and allow public works after some teching(which originally gives you engineers).
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Tical_2000
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Buddy, "we" are not "here" to make Civ3. Firaxis is "here" to make Civ3. All we can hope is that a few of our petty requests have been considered and implemented by the Great One himself (Sid, that is). I was wondering, zero tolerance for what?
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Builder
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nah....
I dont like...
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Certhas
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Somewhere in Germany :)
May 1999 time: 05:12
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Interessting idea.
Planescape Torment has pulled it off brilliantly for RPGs, the game, story characters the feel of the game, the flow of the narrative, adapts perfectly naturally to your playing style without you ever noticing, not by carefull behind the scene balancing but due to the inheerent nature of the game.
Pulling something like this of for TBS would be a worthy challenge for Civ3 indeed.
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