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MariOne
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Erewhon in Neverland
May 1999 time: 06:17
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heh 
invisible map (no unity survey)
I wonder who plays with visible map
random events
Why should you take them out in SP...
flexible starting locations
I don't find it challenging playing with a stupid HQ location, just annoying. Although it would be more important to allow it in MP than in SP
blind research
double blind research
tech stagnation
I've played some, but I feel natural to leave all these off. I don't think TechStag makes SP games more interesting, you just pass more time building more units even if you don't need them...
spoils of war (steal tech when conquer base)
really, tested and then never used it.
no scattered pods
as with random, it would make more sense to exclude it in MP. In SP even if a human should exploit them better, you'd deny yourself some variety in the game option - would it be more challenging? I'd say it would be less fun in SP without pods to pop.
select more agressive oponents (an option in the rules at start)
there is not consensus whether this would actually make the game tougher for the human player, on the contrary
randomised faction personas/agendas
well, so that until you infiltrate the blue facion you realize it's not the Hive? Not all that significancy, after all....
accellerated start
ABOVE ALL, NO! NEVER!
iron man
ABOVE ALL, NO! NEVER! This is also the most idiot option. You know, on fast machines, IF you're willing to cheat it's nt IronMan which would stop you. Saving and reloading takes JUST FEW SECONDS LONGER. And if you really want different outcomes, you can even resave to scramble the seed...
So, Iron Man are JUST BIG WORDS MEANING ABSOLUTELY NOTHING. They only screw up the scores.
Should I want to CHEAT on a score comparison scenario (which of course is the most pointless thing I can think of), I'd indeed expressly choose to play with IronMan just to throw some sand in idiot's eyes.

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Tovarich
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I usually play with all the options default, with the exception of Tech Stagnation and Flex Starting locations. I sometimes turn those on. I think Ironman would be more frustrating than fun. I have never reloaded for a better outcome. The only time I load an autosave is when my computer crashes or something like that.
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Yxklyx
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blind research - YES
double blind research - YES
tech stagnation - NO
random events - YES
invisible map (no unity survey} - YES
select more agressive oponents (an option in the rules at start) - NO
spoils of war (steal tech when conquer base) - NO
flexible starting locations -NO
no scattered pods -YES
accellerated start -NO
iron man - YES
randomised faction personas/agendas - NO
PLUS NO Crawlers & NO Base Trading
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Yxklyx
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Actually, The Unity Survey isn't that bad. It only shows the outlines of the continents - all is still greyed out. The map isn't all visible - try it out once. You can sort of see it anyway when you play with Survey off - at least you can spot the Garland Crater and other landmarks, etc...
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xeno7667
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I take the default options. They are most balanced.
I never use direct research in SP's. So stupid and annoying to research direct to IndAuto against the AI.
What does double blind mean? Does it mean to never change the default research categories? If so, I play always double blind.
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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I usually play with default rules because they fit my style. I turn off Transcend and Economic victory because they are too easy to achieve. I don't use Spoils of War because I want to keep Probes in the center of action, not to unbalance Probe oriented factions. I play with Blind research because of realism. I always take Random Events but never customize factions...maybe I'm being loayal to the original concept, it might be interesting though.
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wheathin
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I almost always play:
No Survey
No Pods
Double Blind tech
Random events
Flexible start
I don't select tech stag, but I altered the tech rate in alpha.txt, so I guess it's the same thing.
I don't play spoils of war - it hurts factions who have that as a special ability.
I find the aggressive opponents are more annoying. They are tough in the early game, but they don't build enough to last long. I actually added a build priority to all factions, per Blake's suggestion and reduced the aggressiveness.
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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quote: Originally posted by wheathin
I don't select tech stag, but I altered the tech rate in alpha.txt, so I guess it's the same thing.
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Curious: What value do you use ?
Blind Research
No Pods
Abundant Worms
Random Factions
Win by Conquest or Peace in out time only
Tech Stag
Standard Random Planet
No Random Events
Flexible starting locations
Invisible Map
Fog of War:
Maximum Cloud Cover: diminishes effect of Monsoon Jungle
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:17
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Yes, I do it !!!
On:
all victories activated.
blind research
tech stagnation
random events
invisible map (no unity survey}
Off:
double blind research
select more agressive oponents (an option in the rules at start)
spoils of war (steal tech when conquer base)
flexible starting locations
no scattered pods
accellerated start
iron man
randomised faction personas/agendas
About research, I think that blind research is the most realistic: You can decide who to support, but the actual results are uncertain. Perhaps even the classical division in fields like Physics/Chemistry, Biology/Medicine, Maths/Computers, Economics/Society, Philosophy would give a better "blind research" because I would hope that the usefulness of the results would be more mixed up. As a builder/hybrid, I find that I nearly never research the conquer techs, except for when I shoot for the SSC SP's.
Acelerated start: This is the place where you gain most of your turn advantage. Perhaps this option would make for a tougher game? Any experiences?
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Yxklyx
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For Double Blind research do people check all four category boxes or do they leave it as is (the default for that faction)?
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wheathin
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Yx: in the text file for each faction, there are five AI values in the first line: aggression, conquer, tech, build, explore. Blake had a couple of really good posts about how the AI survives longer and better as a builder, and suggested setting the build priority for all factions to one. Seems to work for me.
Mr. Dyn: i tried 70. Now I have progressive research penalties keyed off the more advanced SE choices (thanx agaim!) to slow down the late game techs, so I have it set it to 40, although at game start, each faction has an effective +3 - +5 RESEARCH bonus.
Last edited by wheathin on 05-02-2002 at 01:39
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moi
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what is double blind research? i dont remember seeing it as an option
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Yxklyx
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Setting Blind Research and then either not changing the default category preferences or setting/unsetting ALL category preferences.
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