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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Pollution - game difficulty = Medium
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Sexus R Cerinus is offline Sexus R Cerinus
Settler
City of Sails, New Zealand
Jan 2002
time: 17:17
Question  Old Post 04-02-2002 03:47
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#1 Report this post to a moderator
Pollution - game difficulty = Medium Support Apolyton buy from Amazon

Of the 4 games I have played so far I have noticed that pollution starts
to kick in around city size~20 and/or production ~300. Is this correct?

I am basically up to The 'Tank Advance' on the chart, and and the advances for the pollution inhibitors are a fair way off. Is is normal to have ~200 pollution points each (pop and prod) til these advances arrive?

The AI's cities are always ahead of me and when I capture them, they are pumping out heaps of pollution. And I always have to fix them up so they are not flagged red in ther National Mgr. But I must admit, it's cities are always good for cranking out your army. I guess I need to progress through the advances quicker and get more money.

Regards
Sexus

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:17
  Old Post 05-02-2002 06:55
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Put an end to popups!

I think the AI is set up to more or less ignore pollution and to simply keep churning out lots of fighting units. This stretagy servers it well in the cradle mod but with the default version the Ai doesn't know how to use all of it's units so it simply creates lots of pollution and shuffles it's units around.

If you want to reduce pollution build things like mass transit and bully the AI with demands that you'll declare war if he doesn't reduce pollution. That should help out some what.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:17
Post  Old Post 05-02-2002 23:45 Visit Martin Gühmann's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The AI ignores pollution as log as it does not hurt the happiness level of the cities enough. If cities are unhappy than the AI will reduce the global sliders. It does not use entertainers. So a not maxed out production slider will also reduce pollution, and increase happiness.

Another question I am just curious which mod are you playing?

-Martin

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:17
  Old Post 06-02-2002 02:01
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#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yes, which mod you are using is key because the amount of pollution does very between the standard game, the patched game, and the different mods.

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