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Caesar
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Rome, Heart of the Roman Empire
Oct 2000 time: 05:12
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Do we know anything about the intruiging possibilities of having Armies commanded by Generals who are conducting Campaigns?
This is something I really look forward too, especially if you are fighting a big war, or are fighting on more than one front... or if, in general, you want to be able to designate more and more stuff to the AI, as I do... I want to be able to do really micro detail work if necessary, however I really like micro automation... for example in SMAC I can send formers and colony pods to do their own thing and my bases and infrastructure just happens. I like that option, although often-times I need to make a specific call, and so thats good.
Basically I really like the prospects of having grouped units as Armies commanded by strong-AI Generals conducting Campaigns that are based on my orders, for example 'conquer these cities' and then the General and Army does it.
Furthermore I hope and expect we can name these Armies and Generals: for example General Smith of the 3rd Army (boring example I know)...
Caesar.
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Tical_2000
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I would especially like the idea of 'campaigns'. For instance, wouldn't it be cool if you gave an AI-controlled General a squadron of stealth bombers and tell them to wreak havoc on a certain portion of a nation. Even give them industrial or civilian targets?
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Stuff2
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I'm in favor of AI-generals as long has they don't have to be represented bye actual units.
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VanHalen78
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Lake Villa, IL, USA
Oct 2000 time: 05:12
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I would like to add on to this war idea i really do support the idea of Generals and campaigns i think that would be cool. Here's another thing i think the set year increments per turns should be nullified!!! i hate it!!! In one turn 50 years go by now say your fighting a war, well in increments like that a war can rage on for thousands of years!!!! thats absolutely ridiculous no war could possibly last that long its like in a matter of 20 to 50 years only get to move your military unit about 20 miles or so thats so ridiculous i remember when fighting a war it took 100 years or more just to mobilize and send my armies overseas, that is very unrealistic i say that the player of the game should have complete control over the year increment per turn especially during war time. and to accompany this change in years per turn would be a change in science rate, tax and trade revenues, and so on. Please i hope this mistake is not made again its really annoying.
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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No one here is really against this generals idea. So I guess I'll provide my view. I really don;'t like the idea of commanders/leaders/generals because:
*they seem to be out of place - a general of a groupd of leaders is only a few people max. A unit in a civ game usually has much more ppl in it.
*like has been mentioned above, I don't think that AI would be able to handle the concept properly AT ALL. It would give too much of an advantage to the human player.
*it doesn't seem to fit in the civ style. Civ2 has a grand feeling to it - everything is done on a high level. Commmanders, to me anyway, has a micro feel to it - rather than the macro feel of everything else.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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Yep. It should at best provide units with a bonus for a turn or two and that's it. There should be no units manifested in the actual game.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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Maccabee2
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I must agree with the gentleman who said he likes the prospect of the ability to name armies. I would especially like this if we can stack units, at least 2, so that ranged units can cooperate with first-line sluggers.
So what if Activision used the idea first. Civ as a concept has been passed down from one game designer to the next, and Sid Meier did it best. Activomit stole ideas from Sid, so "all is fair in love and war."
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