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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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quote: Originally posted by yin26
Now I know this takes the combined computing genius of NASA and several top research labs, but maybe Firaxis can have a bake sale? |
Comedy Platinum.
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kailhun
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Leiden, The Netherlands
Nov 2001 time: 05:17
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quote: Originally posted by player1
No, that's not FIXING Civ3, that's making Civ4. |
Yes, it is. Civ3 has some good ideas, but was not thought through. It was rushed and not tested. Fixing it is more trouble than starting from scratch (if your goal is to make a good net version of civ). I'll probably play it again, but am basically giving up on it. Mainly because after hours of playing it can become unplayable through crashes and bugs.
The first thing a game needs to be 'good' is vision: the people who make it need to know what they are making before they start the actual building.
The sculptor who starts chopping away at a bit of rock in the hope that something good will evolve tends to end up with gravel.
Robert
Last edited by kailhun on 04-02-2002 at 20:35
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Roy H Smith
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Fixing Civ 3...are you serious? I'm a cynic but I have no doubt I'm right about this: they've made their money so they don't really care. Thanks to Sid's name, the Civilization history, and a handful of reviewers that I seriously don't think played the game for more than an hour or two we are screwed.
The game has tremendous bugs and even if these are fixed....
The design decisions are in many questions...uh...questionable.
1. Corruption is insane.
2. Espionage is useless
3. You can't use caravans to boost Wonders? Instead you get a Leader to produce 800 shields instantly to make the Hoover Dam and use settlers to boost a city from 6 to 12 after building the Aqueduct (and in a single turn!)
4. Airpower is useless, bombardment a waste of time.
5. The Tech Tree is filled with useless and deadend techs
6. Despotism is now better than Monarchy.
7. Republics and Democracies collapse under defensive war.
8. Armies are so expensive to build why not crank out a dozen extra cavalry or a handful of tanks instead?
9. Forget conquering enemy cities, they'll just flip back and that size 1 City will kill the 20 tanks you have in it (sure, happens all the time). Raze or forget it!
10. Nukes are weak!
11. The AI cheats like a maniac and (my personal favorite)...
...if you start on a penisula (60% chance) you will get 3 or 4 decent cities at most. Where you begin is infinitely more imporant than they civ you pick. I'd rather have a good location and NO benefits at all than pick Expansionist/Whatever and find myself on another desert island...again.
And does anyone expect even 10% of this addressed, plus a decent editor, plus multiplayer support, plus fixes for the literally dozens of other problems others have had?
Guys...this is a beta release, it's not a game. Within a month people noted serious problems let alone the little things like Wonder movies and the things we all loved in SMAC being MIA.
They didn't even keep little things from Civ II that worked like a better Air Combat system and Firepower (those Pikemen hiolding off Tanks...brings Civ I memories back doesn't it?).
They had to chose between a game that worked right and one that they could ship immediately. And we're the suckers that get to pay the price (and in my case $50 and two installs).
I loved Civ 2 and SMAC and I'm stunned something this bad was released and I'm pissed something this incomplete made it into my game collection.
Considering CIV III's quality (is that the word I'm looking for?) the only real question is how much can we expect from the next patch. Seriously...don't get your hopes up they've pretty much crushed mine.
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Dida
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stack movement is the big issue. If I have ten workers that I want to move across the nation, w/ stack, I can just stack them, and move once. w/o stack,however, you gotta perform the same click-n-drag thing 10 times. That just makes me sick.
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player1
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Belgrade, YU
Sep 2001 time: 06:17
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quote: Originally posted by MarkG
quote: Using an editor destroys any hope of ever synchonising versions for a MP edition of Civ III. | well, at least in the cases of ctp1 and ctp2, after a lot of work, there have been 1 or 2 major mods, created by the community and also used in MP(pbem) games |
CTP was MAJOR failure without MODs, while Civ3 isn't.
While I played many CTP mods I doubt I'll play any of those for Civ3.
Plus, we heen to be compatibile in Story forums.
Basicly:
If 60% of payers think that something needs to be chaged, and agree what chage that should be, that that chage should be done in basic Civ3, not MODs. Mods should be reserved for remaining non-satisfied players (40%).
I don't think that 60% of players think that actuall setting are OK.
(not counting casual gamers)
And...
All best strategy games had balance patches.
Or Civ3 isn't supposed to be best strategy game?
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Pyrodrew
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1.Corruption is insane, but currently this is the only thing preventing the lategame from being easier. The AI should learn how to balance the power in the game & try to win. Most my games the AI could care less if I finish building my spaceship... as long as I give them Ivory or something. Would a human let me win for Ivory?
2.Espionage should be cheaper &/or better, I agree.
3.Disagree - I'm glad I cannot throw a boat on the pyramids & call it the pyramids. Leaders are fine. Although leaders do highly favor the warmonger over the pacifist... making war always the way to go. No reward (not even bonus points at the end of the game like in Civ2) for being peaceful to everyone.
4.Air & Bombardments should be stronger. If Naval units were faster & stronger, then air units could be made to sink ships (since the task would be more difficult). Of course the naval units need to improved tho. As many have said, non-wind naval units *definitely* need to be faster.
5.I don't mind the dead end techs, but I do mind that the AIs will spend time researching them or give you their soul for a dead-end tech... even if the Wonder in the dead end tech is built.
6.Despot Pop Rush should have a much higher price to it.
7.I never been at the losing end of a Republic/Democratic Defensive war... but I suppose they would fall apart. Again gives less incentive to be a pacifist.
9.I usually don't have any problem with culture-flips. Only if I see a Civ has a much higher culture (not often) do I have to worry.
10.I agree, nukes should be stronger.
11.Given the advantages we have over an AI, the few cheats it does are welcome. We don't need this game any easier.
12.Factories should be weaker... they make the strong MUCH MUCH stronger.
quote: Originally posted by Roy H Smith
and (my personal favorite)...if you start on a penisula (60% chance) you will get 3 or 4 decent cities at most. Where you begin is infinitely more imporant than they civ you pick. I'd rather have a good location and NO benefits at all than pick Expansionist/Whatever and find myself on another desert island...again.
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I strongly agree with this. In Civ2 no one wanted to start in the jungles, but atleast you had banannas (the best growth bonus there was). Deserts were no fun, but they had oasis & oil. The terrains were well balanced for the most part. No starting position was extremely horrid.
In Civ3, starting in a jungle isn't just horrid, it's suicide! Banannas were replaced with DISEASE (editor won't remove this). Oil is no longer limited to desert... plains can have them & since plains are more common than desert, you'll typically find more oil in plains. A desert's flooded plains might seem like a valid oasis replacement, but starting next to 1 in the beginning means disease again. By the time any goodies are discovered in the jungle or desert you're too far behind in tech to know they are there... and being in the middle of the map (where jungle & desert is placed) makes you strategically the perfect target for the next feeding frenzy... especially given how strong distance corruption is. Grasslands went from good in Civ2 to being the *perfect* terrain in Civ3 now that they can be mined. Sadly, forests have no strategic use on grasslands like they did in Civ2. Where a Civ starts dictates how successful they will be hands down. True starting position & unbalanced terrain did play a role in Civ2, but not to the extreme degree it does in Civ3.
If I could have only 3 wishes:
1)A better AI - for the AI not only to try to win, but try to prevent the potential winners from winning by understanding the balance of power & teaming up.
2)More options in the World Generation Screen... currently a dry hot world looks VERY similar to a wet cold world. Use your editor & you will see. More options means more variety... using random world would then mean more surprises. More options would also hopefully mean turning off disease, mining in grasslands, etc. as well as possibly turning on random natural disasters, resource quantity (increase, decrease, random), etc.
3)A better editor... a much better editor.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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Hey guys let's try to stay off-topic here. This is patented "yin26 cry for attention" thread so let's get back to his desperate need for people to listen to his whine. Anyone.
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Capt Dizle
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I can always stand a littlemo yin.
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