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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:17
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quote: Originally posted by jaw
-How does it help spending money on luxury ? Is there a connection between happiness, and how long I can stay in a war without descending into anarchy ? |
Luxury (done either with luxury resources or by spending a part of your income) makes content citizens happy. You need at least as much happy citizens as you have unhappy, to keep the city from revolting. If a war starts in democracy, you have a short happiness boost (just a few turns), after which the war weariness starts growing with every turn a bit more. Hence, you have to check your people's happiness (in the F1-screen) after each turn and look for every city the balance happy to unhappy citizens. If there are more unhappy in a single or a few cities, you may handle this by adding entertainers. But if it concerns you whole empire (probably it will!), you should increase the luxury spending. I've heard people to spend up to 40% for luxuries.
In a war in democracy, you seldom are lucky to keep your citizens content for more than, say, 15-20 turns though. No matter who started the war, you should consider to switch to another government (monarchy or communism, both have their good and bad sides), if the war weariness gets out of control.
PS (edited): If you leave your soldiers home (defend, but don't attack), your people are a bit more content. But not much.
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jaw
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But my problem is not the individual cities experiencing civil disorder.
I keep them happy using both luxuries (30-40 %) and entertainers. While having a luxuryrate that high is a problem since it slows my sciencedevelopment down, I'm able to cope with it.
The problem is, that after, say, 6-7 turns my entire civilization descends into anarchy for some rounds, whereafter I have to choose which government I want (ecxactly as when you change government, except I don't choose to. It happens "by it self".
JAW
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Feanor73
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quote: Originally posted by Willem
I don't know about Gandhi. I had a game where I was razing his cities one after the other and he still refused to negotiate peace. |
Correct me if I'm wrong, but it seems razing cities only makes the situation worse. I've found after razing a city late in the game (Industrial or beyond) the AI won't speak to me at all unless I conquer another city AND have amassed troops near some other city. The only civs I have tried this against are Russia, India, and Babylon. I'm not sure if its a general AI pattern or just something that has happened to me by chance (4 times).
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jaw
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Managed to negotiate peace too, and even got 51 gold/turn out of it (+10 cities).
Same round the romans attacked me, but hey, it will be a while untill my cities become discontent.
Conquering a civilization in a matter of a few rounds is not that easy when you're playing emperor level on a huge map and its late in the game. Every civilization have got +75 cities......
Just seems to me, that it's a mistake that your civ descends into anarchy before you even have a chance of negociating peace...
I managed to get through my peirod of anarchy though. It took 4 turns. I checked how long time it would have taken to change government the usual way; 7 turns !
JAW
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MisManager
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Reston, VA
Nov 2001 time: 00:17
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quote: Originally posted by jaw
But my problem is not the individual cities experiencing civil disorder.
I keep them happy using both luxuries (30-40 %) and entertainers. While having a luxuryrate that high is a problem since it slows my sciencedevelopment down, I'm able to cope with it.
The problem is, that after, say, 6-7 turns my entire civilization descends into anarchy for some rounds, whereafter I have to choose which government I want (ecxactly as when you change government, except I don't choose to. It happens "by it self".
JAW |
EXACTLY!
This is happening to me now. I am at war with everyone - everyone else started it (seems they don't like me being somewhat ahead of them!). Anyway, I fell into disorder after about 10 turns, then after 6 looooong turns of anarchy, I went back to Democracy.
* I have luxuries at 40%
* I have Universal Suffrage
* I have police stations in most of the larger cities (>12)
* NO CITIES ARE IN DISORDER THEMSELVES
I am playing v1.16f.
Nevertheless, I am headed back to anarchy. Nobody talks to me (this is well-documented), despite the fact that I am stomping them out of existence.
My objection is this: I understand war-weariness, happiness, etc. I am taking steps to control them. HOWEVER, in NO CITY are there more unhappy people than happy people. I have MANAGED happiness effectively - people are content. There is no disorder anywhere. Yet, I'm back in anarchy.
There seems to be a disconnect here, in that the determination that I am in civil disorder is not based on any apparent data that is available to me in the game. I don't mind the punitive war-weariness, but I am overcoming it, and still I am penalized.
Thoughts, anyone?
Eric
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Elucidus
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Yep, sometimes you cannot avoid it, you will fall into anarchy.
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