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Glendar
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I have a read a bit about this big wait between turns is just part of the game. Is there anyway to shorten it? What causes it? I do not have the "watch others unit moves" option on, and I still get an annoying amount of time between my turns. I am on a Huge map with 16 ppl and it is about 1300 AD. Maybe the larger map and max number of others is my problem.
Any insight would be very helpful.
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Ironikinit
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Turn off all movement animations, if you haven't already.
If you must play on huge maps, try increasing the amount of water, cutting back a bit on the #of civs and bringing a good book.
Defrag.
Make sure you have no background progs running (other than Explorer, Systray, and in my case, Winamp... I never listen to in-game music).
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August Borms
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Antwerpen
Nov 2000 time: 06:17
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Holding shift only speeds up the movement of visible units...
(x)To Everything (Turn, Turn, Turn)
There is a season (Turn, Turn, Turn)
And a time for every purpose, under Heaven
A time to be born, a time to die
A time to plant, a time to reap
A time to kill, a time to heal
A time to laugh, a time to weep (x)
A time to build up,a time to break down
A time to dance, a time to mourn
A time to cast away stones, a time to gather stones together(x)
A time of love, a time of hate
A time of war, a time of peace
A time you may embrace, a time to refrain from embracing(x)
A time to gain, a time to lose
A time to rend, a time to sew
A time to love, a time to hate
A time for peace, I swear it's not too late
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TinCow
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I get very little wait time, even on a Huge map with 16 civs. Maybe 20-30 secs max with watch other unit moves turned off and no major attacks against me to display. I'm running a 1.6ghz with 512mbs of 400mhz RDRAM, so I guess if you upgrade enough, it's not a problem even on large maps.
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