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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > New Faction Idea: Psionic Nation
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Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 04-02-2002 20:38
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New Faction Idea: Psionic Nation Increase Your PM Length

I'm not sure about this faction so I just wanted to hear some opinions first. Something like:

TECH, Psych, TECH, Biogen, FACILITY, 33(?), MINDCONTROL, 0, PSI, 50, SOCIAL, -INDUSTRY(?), SOCIAL, +EFFICIENCY(?)


Future Society, Thought Control, ?
Politics, Green, nil


That facility 33 should be PSI Gates, which they get from the start! Yeah, I know it's a high level facility but I don't think it's that unbalancing. Not at all sure about the SOCIAL fields.


Basically, the faction represents Human Psis who find the Alien Psi of Planet repulsive (hence no Green). The whole idea of the faction was to get Psi Gates into the game since they're usually not a factor in SP.

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 04-02-2002 22:33
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Avatar Enlargement: We've got the solution

For those not familiar with PSI gates this is how they work. A gate can be used once per turn to transport one unit to any other gate. The unit has its full movement. Handy for defending bases and moving colony pods around in the early going.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:17
  Old Post 04-02-2002 23:28 Visit Cybergod's homepage!
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But the PSI, 50 is tather unbalancing. I'd suggest lowering it to 25

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 04-02-2002 23:42
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Full PM-box? Change here!

I don't think 50 is too much. Gaians get +30 for Planet when playing Green. Cult get +40. Psis get +50 but they can't capture Mind Worms without Green (unless they get Manifold Nexus or the Future SE choice) - plus PSI combat isn't that powerful - too many defensive bonuses.

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:17
  Old Post 05-02-2002 01:38
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Enter the AD-FREE zone

I was playing with a Psychic Friends Network faction. I was considering Trance and Empath as FREEABIL for all units. Also an initial Comm frequency and a 25% Psi bonus. Also ++PROBE and SHARETECH 3. All seemed fairly obvious. As for penalties, I liked -RESEARCH and -INDUSTRY. Something about the development of mental powers reduced their ability to manipulate the real world. And they can't run PS.

Shai-Hulud is offline Shai-Hulud
Prince
Finland
Jan 2002
time: 07:17
  Old Post 05-02-2002 03:39
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It's interesting to have a faction with +50% PSI combat bonus but not much chance to get mindworms in the early game. Just hope that you land near Manifold Nexus . But after you can build mindworms, they might be useful even in the early-mid game, which usually isn't the case. After Cybernetic, lifecycle boosting facilities and PSI weaponry this faction would have a serious advantage in PSI warfare. And of course there are such projects as Dream Twister and Neural Amplifier . It could be fun

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:17
  Old Post 08-02-2002 13:06
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Haven't you forgotten to give them Matter Transmission? without it the Gates won't appear until the very end of the game.

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 08-02-2002 17:24
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Increase Your PM Length

No, they don't need the tech to have the facility. I'm going to test this variation next:

#PSIONIC
Psionic Nation, The Psi Talent, Psis, M, 1, Yuri, M, 0, 0, 1, 1, 0,
TECH, Psych, SOCIAL, -INDUSTRY, SOCIAL, -GROWTH, FACILITY, 33, MINDCONTROL, 0, PSI, 50,
Future Society, Thought Control, RESEARCH,
Economics, Green, nil,
Psionic, Psionic


It's fun using those Psi Gates early on; whether it's too unbalancing remains to be seen.

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:17
  Old Post 08-02-2002 20:13
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Psionic Nation, The Psi Talent, Psis, M, 1, Yuri, M, 0, 0, 1, 1, 0,

I liked this part.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:17
  Old Post 10-02-2002 14:49
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If the human Psi are at odds with the mindworm psi, shouldn't the faction also suffer a minor planet penalty? (would help to neutralise that high psi bonus - and prevent unideologicol things like the Manifold Nexus allowing mindworm capture).

at yuri, prehaps it needs cheaper probe team actions

Overall a nice, original faction.

Shai-Hulud is offline Shai-Hulud
Prince
Finland
Jan 2002
time: 07:17
  Old Post 10-02-2002 15:17
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#11 Report this post to a moderator
Got spare money?

Send us the faction as an attachment when you're finished with it. Sounds interesting. Thanks in advance.

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