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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:17
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quote: Originally posted by Oerdin
We could attribute this new interest to the hard work of our new moderator, Lucutis, who has been doing a fine job of promoting this forum and the game that we love... but... I don't think that would tell us the total story. |
Well, I'm glad at least someone noticed (although still not enough to spell my name properly Don't worry, I'm not offended; you would have been the first if you had gotten it right ) but I'm far from the only one promoting this game. IW, hex, Martin and a few other guys are doing the best they can too...
But I agree, it's probably a combination of factors: people come here for Civ3, find out it's a major disappointment, look for an alternative, see us CtPers virorously promote this game, start hearing about it and about its mods and since it's cheap anyway don't mind giving it a(nother) shot...
The key to long term success? One word: customizibility...
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Yolky
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Ontario Canada
Oct 2001 time: 00:17
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For me its was the lack of options in Civ3. I missed the Spy war games that went on in CtP2 as well as the other stealth units.
I loved using my Clerics but hated the AI using them.(IT was great that they used them but so anoying in reconverting the city back.) Wich is a good thing
The game seems incomplete. It just couldn't compare to Civ2
Davor
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Leonidas
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I picked a copy of CTP2 for $14.95. It comes with a full manual and a large fold out poster that includes many easy to reference items on it. I love the opening movie and the fact that it includes in-game wonder movies.
After the disappointment with Civ3 I'm having another look at the "new" modded CTP2.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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quote: Originally posted by Assur
Man, I wish I could play CTP2 right now... Civ3 is still unplayable, Civ2 is ok though it's quickly getting boring. Why did I borrow my CTP2 cd to someone who I haven't seen for a year now |
Well...I just walked into Software Etc. in Brooklyn on Sunday, and picked up a new copy of CTP2 for $20.
Mind you, I disagree about Civ3. I'm enjoying it a lot, but then I avoid multiplayer like the plague (I'm in a nearly-terminal time sink already...and I play as slow as a snail). At heart, I'm also not a modder (that's my day job), though I did enjoy HiRes for Civ2.
However, I do agree that Civ3 probably won't have the long-term replayability of Civ2, in part because many of the challenges of the last couple of years in Civ2 are already known, and already solved in Civ3 (OCC, for example).
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August Borms
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Antwerpen
Nov 2000 time: 06:17
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quote: Originally posted by Hermann the Lombard
Mind you, I disagree about Civ3. I'm enjoying it a lot, but then I avoid multiplayer like the plague (I'm in a nearly-terminal time sink already...and I play as slow as a snail). At heart, I'm also not a modder (that's my day job), though I did enjoy HiRes for Civ2.
However, I do agree that Civ3 probably won't have the long-term replayability of Civ2, in part because many of the challenges of the last couple of years in Civ2 are already known, and already solved in Civ3 (OCC, for example). |
For me it's mainly the lack of a scenario editor why I don't like Civ3. I played the standard Civ2 game only 5 times or so, and then I started playing scenarios., 4 years long the same scenario's from Conflicts in Civilization and Walnut Creek's Toolkit for Civilization over and over again
Civ 3: finished 2 games, then got bored with it 
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:17
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quote:
several people on Activision's development team who obviously had a vision for this game.
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You took the words right out of my mouth. Three guys (that I know of) have to be mentioned. The guy who put together the original algorithm was Dr. Ian Lane Davis. He's now head of his own company:
quote:
Mad Doc Software was founded in November of 1999 by Dr. Ian Lane Davis, formerly Technical Director at Activision's Santa Monica studio. At Activision, Dr. Davis put his doctorate from Carnegie Mellon University's School of Computer Science to good use as Lead Programmer on Dark Reign, AI programmer on Battlezone and Civilization: Call To Power, and Lead Programmer, Technical Director, and co-Project Lead on Star TrekTM: Armada
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Carnegie Mellon might not be a well known university, but it must be very good for Computer Science. All I know about it is that Dana Scott, one of the world's most eminant living mathematicians, left his post as Professor of Logic at Oxford to become Professor of Computor Science there.
Another bloke who has to get some credit somewhere is Richard Myers. He did the AI and I don't know anything about him: he seems to be a bit private. But last year, after Activision dropped support for the game, he came on these forums and gave us helpful advice on how the AI works.
But, IMO, the guy who has incredible vision is Joe Rumsey. In the context of Civilization games, SLIC really is the best thing since sliced bread.
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Primarch
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Hi!
Well I'm one of those who played CIV III and was really disappointed by it. Even after all the mods I've used for it and patches it lacks a certain something I can't quite place my finger on.
There were many things about CTP that I liked and thought CIV III could have learned something from those games, but I guess not. NOw I'm into CTPII with the mods and the game is most fun!
Primarch
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