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Killjoy
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somewhere in time...
Jul 2000 time: 00:17
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I definitely prefer to use the original seven factions. Overall, they seem much better balanced, and are certainly more believable as being capable of forging empires based on their various ideologies.
From an overall story line POV, the SMAX factions are just splinter groups from the original seven (i.e, Data Angels, Cult of Planet). IMHO only Domai and Aki's factions seem to be as believable as the original seven (i.e., being able to forge a global empire). The others just seem like bit players to me (Aliens not included).
Certainly in game play all the human factions are capable of global dominion (some better than others). Yet in SP I still gravitate to the original seven, mainly for a sense of story, believablity (or easier suspension of disbelief), and continuity.
However... I'd love to have the ability to play a game with all fourteen factions in it. All the political manevering, infighting, back stabbing, and covert deals! To actually have the Data Angels break away from Morgan early in the game, and see the rise of the Cult of Planet mid-way through the game. That would great!
I'm still so-so on the Pirates, though. Oh well...
Cheers
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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quote: However... I'd love to have the ability to play a game with all fourteen factions in it. All the political manevering, infighting, back stabbing, and covert deals! ! |
I wonder when Civ genre is going to brake up from this 7 faction limitation(Does Civ3 allow 8?..can't remember). Although I'm mostly satisfied with the seven...probably because I've never had a chance to play with more
quote: To actually have the Data Angels break away from Morgan early in the game, and see the rise of the Cult of Planet mid-way through the game. That would great |
Now, that's a good idea . A definite must-feature in a very hypothetical sequel of SMAC.
It would also be nice(well, I don't know about that ) to have riots which could actually span a whole new faction. So far, the only real danger has come from outside. But, in reality, every human community can be destroyed from inside. I would love to have that enabled in Civ genre. A whole new dimension into game play. The fact that you could actually loose because your goverment was taken over by masses of drones....unless you're state police...well, make things right 
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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quote: The reason I put a couple of original factions in my smacx game is becuase I like to replace the aliens |
I don't really like to play with alien factions either, for some reason. Somehow I've got the picture that most people prefer to play without them? I usually just use beefed up original factions, and occasionally some SMAX factions.
quote: The olde faction appear to be stronger when palued by the AI than the newer faction. The newer faction have greater strong points and weak points, and the AI seems to do better with the more balnced ability older factions. |
That's true Lefty. Especially with Cult of Planet which is often a minor faction in SP games, although if things go well, it might grow big. Cult requires a new outlook into early game strategy and as we know, AI doesn't really have any of those. Datajacks are other "extreme" faction and require a more advanced, unconventional strategies, though I've seen AI play Roze rather well.
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spartak
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I like that idea but rather than have it as a random event, you could have it as a consequence of mismanaging your empire or following some kind of military or political defeat - to try and replicate the turmoil a culture would undergo following the loss of a war, being PBed or even being turfed out as governor. The otherside of the coin of course would be watching an enemy empire fragment as you turn the screws on it.
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Killjoy
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somewhere in time...
Jul 2000 time: 00:17
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These are all great ideas!! I wish we could have access to them all in the game. A few more story plots woven into the overall strategy aspect of the game.
And they shouldn't happen every game. Way too predicatable. Maybe they could be options in the pre-game preferences. When you're selecting victory conditions you could also choose to select a set of sub-scenarios as game options. For example, by selecting one or all of the below options (this assumes you are playing the seven original factions);
Free Drone Riots
Cult of Planet Insurgence
Data Angels Rebellion
Cybernectic Consciousness Awakening
Maurading Nautilus Pirates
these plot lines could become active in the current game, adding further challenges (or hassles) to you the player, or as was also suggested you could witness it unfold on to a rival faction (i.e., if the University is in the game, but played by the AI, you might see the CC Awakening slowly break away from the University Faction mid-way through the game, and thus the dawning of a new rival/ally).
Maybe these options are only possible once a starting game faction has been eradicated, thus freeing up a spot for one of the splinter faction/sub-scenarios to take place (assuming only being able to use seven factions)
Being able to have more then seven opponents in the game would be much better, more exciting, allow for more options, and certainly more challenging (imagine having 13 rival factions possibly pitted against you at some point in the game-you'd have to be a real tyrant)
Of course the AI would have to be vastly improved (much better at managing its resources; units, terraforming, facility building) in order squeeze every ounce of efficiency out of each turn. As it is now each faction would be a push over (current AI could spend too much time fighting itself, as the rival factions bump into one another sooner, thus reducing their effectiveness against a capable human player).
Just a thought...
Last edited by Killjoy on 06-02-2002 at 05:11
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Yxklyx
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I like the new factions. I like playing against Domai because he can crank out those SPs like there's no tomorrow. I like playing as Cha Dawn because he can't get +1 energy per square and his industry penalty hurts making him more challenging. I like playing as the Pirates because it makes for a different game. I don't like the Aliens and am looking for a couple of replacement factions - will have to check out networknode.org. Any suggestions?
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Blake
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Brainfallocatione
Oct 2000 time: 17:17
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I agree that the Drones and Cyborgs are the best of the new factions. The new faction I cant stand is the Pirates, fun to play for a change, but I almost never have AI pirates. When I do play 'all' SMAX factions I replace the pirates with the Hive.
Getting onto the slighty off-topic topic, the Civ model of population, drones etc doesn't really support empires breaking apart or collapsing. This is because the empires too easily reach an equilibrium. For example, bases stop growing before they run out of food. If instead the population grew regardless of nutrient supplies (and just got unhappier & less productive as the food got scarce) you would have all sorts of problems. Expansion would become essential, if you fail to provide for the population a good chunk of it might up and leave.
Another way the game could determine faction splits: using the Morgan / Data angel example. Running Free Market economy, with Wealth values, in a faction which is already naturally capitalist, would drive some facets of the population nuts, and cause them to form a "anti capitalist-pig" faction of their own.
Running more balanced SE (for example Green, Wealth - or Free Market, Knowledge) would reduce the chance of such a split, as it provides a friendlier environment for different facets of the population. Also, severe SE changes would have a tendency to drive some of the population to forming a new faction (example: a Cult like faction breaking away after the parent faction switches from Green/Power to FM/Wealth)
Basically, the old, existing Civ model, which was faithfully carried over to SMAC simply doesn't have enough complexity to allow such events. If such events are programmed in, they happen in an arbitrary and random way.
The moral of the story? SMAC 2 would have to break away from the tired old Civ model if we hope to have really cool features.
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JerryK72
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Garden City Michigan
Nov 2001 time: 00:17
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Ever since SMACX came out, the only faction I play is the Pirates. They are awesome. I like being able to create bases on the water when no one else can (early on). I am also able to colonize any part of the planet, I'm not stuck on any island for any period of time.
Overall, I like the Original Factions better. When I play, I usually dump The Believers and the University for the Pirates and the Data Angels..
Hopefully a SMAC2 will come out and they'll allow up to 16 factions (depending on planet size) like they do in CIV III..
Jerry
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