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Foot
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Didn't they PLAYTEST the damn thing? Didn't they realize that the casual player (that's me) would have massive trouble getting technology that existed IRL before the 1900 mark by 2000?
Didn't they see the massive, glaring flaws?
Didn't they realize the AI cheats more than my 10-year-old brother playing checkers?
I feel like I've become a beta tester, except I paid to do it.
And of course, to even make the game a micron less of a colossal ripoff, I'll have to fork over more money to get an expansion pack.
I'VE HAD ENOUGH. Goodbye.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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Double Login alert!
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Encomium
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quote: Originally posted by yin26
You should have read my review that explicitly said: Only buy Civ3 if you don't mind paying to be a beta tester. Admittedly, there are people who don't mind paying to be beta testers, so it's really your decision. |
EXACTLY!! I've been saying for weeks this game was NOT playtested before marketing. They had to get it out for the Christmas buying season!
If it HAD been playtested, the following problems would NOT be in Civ III:
1. Submarines and privateers on TRADE ROUTES damage the opposition's commerce and trade in real wars. Protecting commerce is a navy's real purpose, not constantly bombarding "improvements". Wooden ships shouldn't do that at all. Navies cannot attack trade (or even diplomats or caravans) in Civ III and it hurts the game.
2. Bombers can sink warships in the real world. But not in Civ III!!!
3. Great Leaders should supply a Combat Bonus even after forming an army.
4. I want a Cheat Mode.
5. I want to be able to make SCENARIOS.
6. I want to be able to toggle OFF the nuclear war option; i.e., no Manhattan Project.
7. Less Culture Flipping with no more mysteriously vanishing garrisons. As the game is now we have to raze city after city.
8. Nuclear submarines should be far less visible than regular subs. SSN's stay submerged; SS's mostly ran on the surface (as in WW II) being diesel powered subs.
9. I want crusader and cruiser units back.
10. Less corruption.
11. STOP THE AI CHEATING!!!!! The AI cheats shamelessly from handing out free techs to AI civs to having ocean-going galleys. I've seen it over and over. It destroys the game for me more than anything. The AI must STOIP BREAKING ITS OWN RULES. Advantages and bonuses are one thing; outright cheating is something else.
12. Bring back the Eifel Tower and its effect on civ's opinions of you. The Statue of Liberty can have a similar effect.
13. I WANT CANALS!! Why isn't the Panama Canal a Great Wonder??
14. "Broadway" and "Hollywood" can both be Small Wonders creating Happy Faces for whatever civs build these movie and musical advances.
15. I want a "naval bomber" unit for use off carriers. It would be cheaper than normal bombers.
16. STOP the land-grabbing AI settlers that wander around your territory and build cities on any open piece of land. They also build on deserts and tundra! THIS MUST STOP. Also, if they build close enough to encroach on your borders it constitutes an act of war.
17. Any rival's city built close enough to a colony of yours to eliminate the colony is committing an act of war against you.
18. We need an easy way to check the status of alliances with other civ's while discussing peace with the hostile civ. We also need the capability of making a joint peace with our ally.
19. We should be able to move AS A GROUP a bunch of individual units. Example: a force of, say, fifteen offensive units attacking an enemy's territory could be moved TOGETHER - thus saving me a lot of tedious work.
20. Units from DIFFERENT AGES should get a combat bonus against those from an earlier age. Therefore, we will be less likely to see longbowmen destroy cavalry, for instance. Say a 25% bonus per age.
21. I want more HISTORICALLY ACCURATE unit values. For instance. . .longbowmen should by English-specific and have a strong defensive value against knights. War Elephants should have a weak defensive value. Neither should have "airlift" capability!
22. Why is the AI so stupid it has a civilization being conquered by another start making Wonders instead of more troops??
23. Nothing left to explore by the time we get to caravels.
24. AI land-grabbing settlers.
25. Wandering workers who won't leave.
26. AI trade deals can be very dumb.
27. AI building happiness Wonders while being invaded. Other dumb decisions, also.
28. Civs not trading resources even with a 3:1 advantage in a deal. Crazy.
29. Same hills for grassland, desert, or jungle. They should NOT produce the same.
30. Flood plain tiles look like desert tiles.
31. Unit activation sequence jerky and stupid: you try to move units from one tile but get jerked around the map.
32. Fighters cannot escort bombers.
33. The tech tree is more limiting in choices than in Civ II. You can't beeline for a needed tech.
34. A stubborn almost suicidal AI Diplomatic advisor that won't make peace until almost exterminated.
35. Too much yellow in the map requiring us to downloand new greener graphics files.
And on and on and on. . .
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ColdWizard
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quote: Originally posted by Alexander's Horse
But they really should have play tested it with people who actually are expert at playing TBS games. |
they are, the testers just had to pay to do the testing
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