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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:17
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1] A file management button that takes you to a window that allows you to SAVE, LOAD and DELETE games.
2] An update button that compares your program with the current release and automatically updates the game. No more hunting for patches.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:17
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I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:17
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Well, I'll be... Been playing this game for 5 years. If I ever knew that, I forgot.
Personally, I don't often have occasion to read the manual that many years after I get a game; can't remember when the last time I took a look at the Colonization manual, for example.
Careful of nosebleeds on that oh so high horse of yours, Moomin.
Thank you for the information, anyhow.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:17
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Garth, p. 27, third pp. under Stars
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:17
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Actually Civ CTP implemented the file management rather poorly, but at least they tried.
But this type of thing should be a standard feature of professional games.
As for MOO3, it would be nice to be able to build some new and interesting things that are scalable in solar systems, such as:
1 Build planets and artifacts even if there is not a habitable planet or 'empty'.
2 Space colonies (aka Babylon 5, L5 concepts)
3 Dyson Sphere
4 Stelar convert the star or burn any planet.
5 Genisis convert a system
6 Build Monolith (Hyper advance a new species)
7 Pocket Dimension (an out of the way place to stash your goodies)
8 etc, I don't know what else, but space should be interesting with always something new to build or upgrade.
9 Non Linear, custom Terraform (Moo2 terraform is only one way).
10 Space mines (the kind that blowup)
11 Doomsday machines, ameboids, and crystals. Other fun critters.
12 Star generation, black holes (drop one in someones system and watch the fun)
13 Customize planatary defenses (all you can afford)
Please keep the Death Star/Beserker class super ship, but make em more expensive so they don't become a commodity.
PLEASE down grade the beam weapons so that strategy and ship building become important again.
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:17
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1] There really isn't such a thing as an empty system, there's always a lot of junk around in any system. What I really meant was to be able to convert gas worlds and astroid belts in systems without a habited planet.
2] A moveable one, a prepackaged one or even a living one, as in Varley's wizard-deamon trilogy.
3] yes, how could I have forgotton.
4] not really, but it's only logical that one could. And you could do a border of scorched 'earth' systems to isolate you from expansionist critters.
5] What science, that was Hollywood. But it's still a cool idea. Actually he genisis converted a nebula into a planet.
6] Inspire to sentience, ie, create a new species and push em. There should be some victory points for doing weird stuff like that.
7] someting like that.
8] I can't think of everything.
9] The game needs lots of fun things to do. worst part of moo2 is boring planets.
10] -
11] Yes, but you couldn't make them. Also they quickly became target practice instead of a terror. What if you could make your own critters?
12] Space isn't empty. Or just create the matter.
13] Nice to get some good news.
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:17
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Actually, mining colonies on asteroids and gas giants would make them valuable.
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