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paulmagusnet is offline paulmagusnet
Warlord
Boulder Creek,CA,USA
Nov 2000
time: 05:17
  Old Post 06-02-2002 07:50
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#1 Report this post to a moderator
feature request Lose 30 kilos (of popups)

1] A file management button that takes you to a window that allows you to SAVE, LOAD and DELETE games.

2] An update button that compares your program with the current release and automatically updates the game. No more hunting for patches.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:17
  Old Post 06-02-2002 14:40 Visit Lemmy's homepage!
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#2 Report this post to a moderator
Full PM-box? Change here!

i like option 2, i actually like them both, but i think 1 is more obvious to put in, let's hope they feel the same.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:17
  Old Post 08-02-2002 02:36
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#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

What I would like is a system that stores each new campaign in its own seperate directory, so that my save games aren't all mixed up with each other. I HATE that, and its dang annoying in civ 3, and a fricking pain in civ2 to setup your own.

LordEd is offline LordEd
Chieftain
Northern California, USA
Nov 2001
time: 21:17
  Old Post 08-02-2002 10:56 Visit LordEd's homepage!
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#4 Report this post to a moderator
CTP 2: Save Games Tired of ads?

The idea has been well implemented in Call to Power II (this being the idea of separate save folders for separate games). If not this, then separate save sections for different species would be welcome.

However, I do realize that the developers have more pressing concerns, and would not mind if this feature was delayed or eliminated.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:17
  Old Post 11-02-2002 03:18
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:17
  Old Post 11-02-2002 18:46
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Mongoose
I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.


F9.

(Reading the manual may be regarded as cheating, but it just so
handy every now and then.)

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:17
  Old Post 12-02-2002 09:55
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#7 Report this post to a moderator
Support Apolyton

Well, I'll be... Been playing this game for 5 years. If I ever knew that, I forgot.

Personally, I don't often have occasion to read the manual that many years after I get a game; can't remember when the last time I took a look at the Colonization manual, for example.

Careful of nosebleeds on that oh so high horse of yours, Moomin.

Thank you for the information, anyhow.

MattHiggs is offline MattHiggs
King

Apr 2000
time: 05:17
  Old Post 12-02-2002 15:25 Visit MattHiggs's homepage!
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#8 Report this post to a moderator
Suffering from ads?

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:17
  Old Post 12-02-2002 22:23
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#9 Report this post to a moderator
Support Apolyton buy from Amazon

F9.

(Reading the manual may be regarded as cheating, but it just so
handy every now and then.)



Ok, when I get home I am looking through my manual because I don't remember that and I have always wanted that feature. I could swear I have read everything in the manual considering all the times I was looking it while playing a MP games.

If I find it I will swear so loud that the universe should implode.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 13-02-2002 01:26
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#10 Report this post to a moderator
Full PM-box? Change here!

No new features can be added at this point.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:17
  Old Post 13-02-2002 01:31 Visit Lemmy's homepage!
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#11 Report this post to a moderator
Lose 30 kilos (of popups)

sure they can

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:17
  Old Post 13-02-2002 03:50
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#12 Report this post to a moderator
Help yourself to an AD-FREE life

Garth, p. 27, third pp. under Stars

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:17
  Old Post 13-02-2002 19:55
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#13 Report this post to a moderator
Lose 30 kilos (of popups)

Yeah I found it last night. Boy is my face red

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 14-02-2002 03:54
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#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Ok, make that will be added.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:17
  Old Post 14-02-2002 16:20
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#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Garth Vader
Yeah I found it last night. Boy is my face red


Playing a strategy game without diligently pursuing the manual, are we? Naugthy, naugthy. Your face is not the only part of your anatomy that ought to be red, if there was any justice in the world.

Anyway, I'm not so sure I read it in the manual myself back in the jurassic when I was first learning my way 'round Moo2. But then I've made a point of always trying out all keys in all games, since you find undocumented hotkeys every so often. It won't help you when companies insist on monstrosities like CTRL + SHIFT + A like in Civ3, but it sure catches most things.

Like that F9 in Moo2, for instance.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:17
  Old Post 14-02-2002 21:55
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#16 Report this post to a moderator
Got spare money?

Playing a strategy game without diligently pursuing the manual, are we? Naugthy, naugthy. Your face is not the only part of your anatomy that ought to be red, if there was any justice in the world.

That wasn't my worst offense like this. When playing the first Panzer General both me and my friend failed to find out how to upgrade our forces in between missions. We only knew how to upgrade at a city during missions. We still finished the game, but that was pretty stupid. I guess I have a reading comprehension problem because I could swear we looked through the manual on that too!

paulmagusnet is offline paulmagusnet
Warlord
Boulder Creek,CA,USA
Nov 2000
time: 05:17
  Old Post 17-02-2002 22:18
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#17 Report this post to a moderator
Creature features Suffering from ads?

Actually Civ CTP implemented the file management rather poorly, but at least they tried.

But this type of thing should be a standard feature of professional games.

As for MOO3, it would be nice to be able to build some new and interesting things that are scalable in solar systems, such as:

1 Build planets and artifacts even if there is not a habitable planet or 'empty'.
2 Space colonies (aka Babylon 5, L5 concepts)
3 Dyson Sphere
4 Stelar convert the star or burn any planet.
5 Genisis convert a system
6 Build Monolith (Hyper advance a new species)
7 Pocket Dimension (an out of the way place to stash your goodies)
8 etc, I don't know what else, but space should be interesting with always something new to build or upgrade.
9 Non Linear, custom Terraform (Moo2 terraform is only one way).
10 Space mines (the kind that blowup)
11 Doomsday machines, ameboids, and crystals. Other fun critters.
12 Star generation, black holes (drop one in someones system and watch the fun)
13 Customize planatary defenses (all you can afford)


Please keep the Death Star/Beserker class super ship, but make em more expensive so they don't become a commodity.

PLEASE down grade the beam weapons so that strategy and ship building become important again.

LordEd is offline LordEd
Chieftain
Northern California, USA
Nov 2001
time: 21:17
  Old Post 24-02-2002 10:16 Visit LordEd's homepage!
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13 responses... Support Apolyton buy from Amazon

1 Where would the construction material come from in an empty system?
2 Space Colonies sound like a good idea, but they should have some base of operations... or perhaps a totally movable colony as in Isaac Asimov's "Nemesis" would be fun.
3 How about a ringworld too
4 trigger happy, are you?
5 You can only genesis convert a single planet, and star trek never really developed the science behind that concept.
6 I am unsure what exactly you mean by this point. Uplift them, or give them your technology?
7 A pocket dimension would be essentially 'off the map' and able to appear anywhere, right? If so, then think of your reserves already existing in such a place!
8 etc??
9 I hope that they do retool terraforming.
10 Space Mines would be nice!
11 Amoebas and Crystals were in MOO2...
12 Once again, where does the material come from?
13 This has already been officially announced.

paulmagusnet is offline paulmagusnet
Warlord
Boulder Creek,CA,USA
Nov 2000
time: 05:17
  Old Post 05-03-2002 03:33
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#19 Report this post to a moderator
New stuff Avatar Enlargement: We've got the solution

1] There really isn't such a thing as an empty system, there's always a lot of junk around in any system. What I really meant was to be able to convert gas worlds and astroid belts in systems without a habited planet.

2] A moveable one, a prepackaged one or even a living one, as in Varley's wizard-deamon trilogy.

3] yes, how could I have forgotton.

4] not really, but it's only logical that one could. And you could do a border of scorched 'earth' systems to isolate you from expansionist critters.

5] What science, that was Hollywood. But it's still a cool idea. Actually he genisis converted a nebula into a planet.

6] Inspire to sentience, ie, create a new species and push em. There should be some victory points for doing weird stuff like that.

7] someting like that.

8] I can't think of everything.

9] The game needs lots of fun things to do. worst part of moo2 is boring planets.

10] -

11] Yes, but you couldn't make them. Also they quickly became target practice instead of a terror. What if you could make your own critters?

12] Space isn't empty. Or just create the matter.

13] Nice to get some good news.

paulmagusnet is offline paulmagusnet
Warlord
Boulder Creek,CA,USA
Nov 2000
time: 05:17
  Old Post 05-03-2002 03:38
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#20 Report this post to a moderator
etc Support Apolyton, buy Civilization: The Boardgame

Actually, mining colonies on asteroids and gas giants would make them valuable.

LordEd is offline LordEd
Chieftain
Northern California, USA
Nov 2001
time: 21:17
  Old Post 05-03-2002 05:48 Visit LordEd's homepage!
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#21 Report this post to a moderator
Tibanna Gas? Increase the size of your Attachments

Bespin was one of the most valuable worlds in Star Wars. Fortunately, it has already been said that gas giants are to be colonizable (they just won't be very habitable for humans). Other races might love them though. One of the races even has a gas giant as a homeworld!

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:17
  Old Post 06-03-2002 04:12
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#22 Report this post to a moderator
Enter the AD-FREE zone

Playing a gas giant race has some advantages.
While other races are in direct competition about colonizing rocky planets, you can quietly expand and install bases in numerous systems, without being viewed as an opponent. You can ally with a terrestrial races and share systems between you two.

And gas giants are...giants! Thus, you'll perhaps get less planets, but they'll be big (allowing for building bigger spacecraft, if I undestood well).

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