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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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You need to alter the civilopedia entries yourself. The editor does nothing to any files other than civ3mod.bic .
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Spatzimaus
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It's more annoying than you think.
Say, for example, you want Uranium to appear at "Atomic Theory" instead of "Fission" (one of my first changes). You change it in the editor. Simple, right?
Next time you make a game, the Uranium icon WILL be in the right spot (right-click on Atomic Theory and it'll be there) but the text, which is from the civilopedia.txt, will be unchanged.
The unfortunate part is this: you can save the .bic file to a new name, move it to the Scenario directory, and load it as a scenario to keep from overwriting your old .bic, but you'll still have the same Civilopedia whether you use your new rules or the old ones. So, if you change the .txt it'll apply to all your games, no matter what ruleset they use.
To really screw things up, the .bic is loaded when the world is created, and any changes made after that are ignored, but the Civilopedia is loaded up again each time the game is played, so if you're continually making tweaks the two won't match.
The only real solution seems to be to accept the game was not designed to be easily modifiable, back up civ3mod.bic and civilopedia.txt to another directory, and hack away on the main copies. Sure, you won't be able to play a normal game, but them's the breaks. Not that I'd want to; I really prefer the changes I've made to the original game, and so do my friends.
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