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Shadow_Cougar
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Dallas, TX usa
Nov 1999 time: 05:17
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I noticed that my land neighbor seemed to be building up his military and would not enter into a trade agreement, so I expanded my land forces. I owned a line of cities (formerly English) straight through his territory that I considered most vulnerable (out of 5 shared borders). I built those cities up, but in the least valuable (size 10), I used 3 Conscripted MI as the primary defenders.
Because I denied him oil (Germany) I faced calvary (mix of vet and elite mainly).
Result, city taken with 17 losses.
1 MI rose to regular, I to veteran and one to elite during the fighting.
Intrigued, I shuffled my forces and left the city with 3 vet. MI.
Result, city taken with 14 losses, no promotions.
I played this with several different options, but each time the conscripts did as well or better than the vets, mainly due to promotions.
Has anyone else noticed this phenomenon?
Are conscripts better defenders?
I used this in the field, I left the draftees in the cities and took the vets out to conquer. It seemed to work well.
All scenarios resulted in a city razed:
3 Vet Inf:
12 wounded, 6 killed
3 Con. Inf
6 wounded, 9 killed - 1 vet, 1 reg with prom.
3 Vet. Riflemen
8 wounded, 3 killed
3 Con. Riflemen
4 wounded, 7 killed - 1 vet with prom.
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Aeson
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orangesoda
Nov 2001 time: 22:17
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It may be because the the check for promotion uses a random number. A failed promotion would most likely be a "bad" number, which would have been used as your defense for the next fight. Since the conscripts have more checks for promotions, they could use up more of these bad numbers during the course of several fights. The number of hp's that the units have to use is the same, as long as both units are upgraded to the same level at some time in the defense. A conscript has 2 initial hitpoints, and a chance at gaining 3 more. An elite would start with 5, with no chance of gaining any more.
Also, using conscript infantry (or any 1 movement troop), the fact that they have more chances to defend at 1 hp means they will have more chances to kill mobile troops, instead of just wounding them.
In my last game I lost a conscript MI defending in a city on a hill to a regular Longbowman, so they definitely aren't supermen in any case 
As far as Elites being worthless, tell that to the army, forbidden palace, and 5 wonders I was able to build with great leaders in my current game (up to 500AD now). Even if they fight worse, which I dont think they do, the chance for great leaders more than makes up for it. If you save before a battle, you can reload and see whether using an elite or a veteran of the same unit type makes any difference. The battle will still go the same way, up to the point where you as the attacker have taken your fourth hit.
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ShuShu
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Chicago, Il.
Jan 2002 time: 05:17
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The first point ot make is that since none of us really knows how combat works, anything's possible.
Second point: since the promotion roll only occurs after a successful combat there is one condition that makes the observations suspect.
THE DEFENDER MUST BE SIGNIFICANTLY BETTER THAN THE ATTACKER.
If the defender is on a par with the attacker, the defender is likely to die before even the first promotion roll occurs. In fact, if we check the example given to us, it turns out the veteran forces WON more often than the Conscript. (29-26). The conscripts killed more because of the 1 hit point strategy of faster units.
There is no need to assign any unfair or unintended advantage to conscripts. They are more likely to die than veterans. They are, however, more likely to kill as well.
It is clear to me now that I am much better off with two untrained defenders than one trained one (CIV II knowledge - be gone), as I not only get a better chance of winning (6 hits vs. 4) but also a better chance of Killing (2 units with 1 hit vs 1). In the short run, it is even cheaper to build!
Interestingly, the contrapositive may also hold true: Your faster units may survive longer if the have less training because they are more likely to retreat before total engagement.
In the later stages when even the infantry is fast, barracks are a must.
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Shadow_Cougar
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Dallas, TX usa
Nov 1999 time: 05:17
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quote: Originally posted by ShuShu
Interestingly, the contrapositive may also hold true: Your faster units may survive longer if the have less training because they are more likely to retreat before total engagement.
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Attacking with conscripts seems to be mainly a pointless exercise. The defender gains more in experience than you do in damage, unless you have a big tech advantage (MI vs. Spearmen).
It seems reasonable to me that winning conscripts gain experience easier than vets. I don't know if it is true, or that if a lesser troop beats a better one, then the odds are increased.
Against bombardments, most of the damage is wasted.
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