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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Optimizer
A research project for modders:
We know that you can have several different buildings which increase tax income, science, luxuries and production in the same city, as well as several ones that decrease corruption.
We also know that you can have several "Forbidden Palaces" in your empire, each of them decreasing corruption in nearby cities.
But, what benefits of buildings and small wonders can work this way? Can you have several versions of Harbors to gain even more food from the ocean? Can you have several Universal Suffrage wonders to put war weariness close to zero? |
Yes on the harbours. I have 3 that each add food, including the Harbour itself. As for the War Weariness, you can never get it to 0, since it has a time factor. The longer you're at war, the more the effects are felt. But you would be able to delay it a long, long time if you wanted to. As far as I can tell, pretty much all of the abilities that you can add to a building are cumulative.
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s3d
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+50% tax cumulative (but it's applyed after science/lux deduction). Just checked. I'm going to check +50% research now...
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