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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > What building effects are cumulative?
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 07-02-2002 02:22
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A research project for modders:

We know that you can have several different buildings which increase tax income, science, luxuries and production in the same city, as well as several ones that decrease corruption.

We also know that you can have several "Forbidden Palaces" in your empire, each of them decreasing corruption in nearby cities.

But, what benefits of buildings and small wonders can work this way? Can you have several versions of Harbors to gain even more food from the ocean? Can you have several Universal Suffrage wonders to put war weariness close to zero?

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 07-02-2002 03:50
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Lose 30 kilos (of popups)

Well, it seems like the food effect of harbors and the shield effect of platforms is cumulative, at least...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 08-02-2002 05:07
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Re: What building effects are cumulative? Full PM-box? Change here!

quote:
Originally posted by Optimizer
A research project for modders:

We know that you can have several different buildings which increase tax income, science, luxuries and production in the same city, as well as several ones that decrease corruption.

We also know that you can have several "Forbidden Palaces" in your empire, each of them decreasing corruption in nearby cities.

But, what benefits of buildings and small wonders can work this way? Can you have several versions of Harbors to gain even more food from the ocean? Can you have several Universal Suffrage wonders to put war weariness close to zero?


Yes on the harbours. I have 3 that each add food, including the Harbour itself. As for the War Weariness, you can never get it to 0, since it has a time factor. The longer you're at war, the more the effects are felt. But you would be able to delay it a long, long time if you wanted to. As far as I can tell, pretty much all of the abilities that you can add to a building are cumulative.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 14-02-2002 03:15
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What about Barracks and Granaries, then? I guess double Barracks won't produce Elite units - what would triple Barracks produce then? Great Leaders?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 14-02-2002 07:23
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Lose 30 kilos (of popups)

quote:
Originally posted by Optimizer
What about Barracks and Granaries, then? I guess double Barracks won't produce Elite units - what would triple Barracks produce then? Great Leaders?


No, if you look at the editor, it says "Creates Veteran Ground Units" or some such thing. So that's the best you can do. I've wondered about the Granary myself, but I've never tried it.

s3d is offline s3d
Chieftain

Dec 2001
time: 05:17
  Old Post 16-02-2002 18:19
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+50% tax cumulative (but it's applyed after science/lux deduction). Just checked. I'm going to check +50% research now...

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