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ColdWizard
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i suggest waiting until it's finished (when/if scenario editor and Multiplayer are added), unless you like straight sp play. i also recommend not paying extra for the "limited" edition.
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Tarquelne
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The key concept seems to be "preconceptions." I really think most of the people who loathe civ3 do so because it isn't what they expected/wanted it to be. Many people, it seems, wanted something like SMAC 2 or Civ2.5. Civ3 is more like "Civ2 #2" - Where Civ2 did little to alter the gameplay of Civ1 and mostly added "toys" (more units, improvements, techs) Civ3 went in a different direction. It has fewer units, techs, "movies", and improvements compared to Civ2 (or SMAC) and introduces only a few new features. (Mainly Culture and Strategic/Luxury Resources.)
Civ3 is often less "realistic" than Civ2... the combat is a good example. It's considerably ealistic than Civ2s. (But, I would agree with Firaxis, gives better game-play. Not that I didn't alter the stats of almost every unit... but I do that in every game I can anyway.)
Civ3 does, however, definetly have a better AI. I'm not saying it isn't often boneheaded... it just isn't as consistently boneheaded as most game AIs.
The only really big flaws in Civ3 I see are no "stack" movement, and the editor is behind the curve. (Though Firaxis has said it wants to develop the editor considerably.)
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Dida
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if I would rate this game on 10.0 scale, I will give it a score between 7.0 to 7.5. It is just ok, C or C-, nowhere close to B+ or A.
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Capt Dizle
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Frankly I doubt that the Gold Edition will be any better. I am judging by the things Soren did in the patch. Many changes were 180 in the wrong direction. Firaxis says that they will put fun ahead of realism, but the game is not fun. What they have done is try to make the gameplay monotracked and simplistic so that the AI will be able to function at a level close to the human player.
To put that in other words, Soren has dumbed down the available strategy options in the game so that the human is justing sitting there plodding along a tedious simplistic path.
Until someone at Firaxis realizes that the current design team is drilling a dry well, and takes some appropriate action, any expansion will simply be more of the same torture.
Since Sid will not acknowledge his responsibility to the pride of the Civ series the prospects of anything positive happening is virtually nill.
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Encomium
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The game reviewers are both idiots and paid (or bribed) shills for Firaxis.
Civ III is a BIG DISAPPOINTMENT.
I would give Civ III a 'C+' if there had been no Civ II.
But since there was a great Civ II, Civ III gets a 'D'.
It has many bugs, playability problems, a stupid AI, that culture flipping nonsense, less histoircal realsim than Civ II, and I don't think it was ever even play-tested.
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Capt Dizle
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Mr. 1 in 10,
I will take a game with 1000 options by which I can beat the AI over one that has 1 way to beat the AI that can't be finished because it bores you out of your mind.
Single play is just a warm up for real human competition anyway. The game is designed backwards.
jt
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=DrJambo=
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Athens of the North
Jan 2002 time: 05:17
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Well i am a firm favourite of Civ3. 
Since buying it i haven't looked back to Civ2, although don't get me wrong, Civ2 is still a mighty fine installment in its own right!
1. Pros
Culture addition and the notion of having drawn out borders is excellent, prevents the AI from sauntering in and building within your carefully constructed city network.
Having a higher culture than other civs can cause peaceful take-overs of nearby cities distant from their capital. I like the way this is implemented, although it does take some getting used to. IMHO most complaints come from people too used to civ2 who are unwilling to alter previous well defined strategies. Civ3 is completely different in a variety of ways strategy-wise.
Less units means a more streamlined gameplay. Now there are less units clogging up the tech tree meaning units take longer to become obsolete. Remember the Knight, Crusader, Dragoon, Cavalry line? This could effectively pass very quickly meaning that by the tine you built up an army of Knights, Dragoons or Cavalry were the most up-to-date unit available and your army was obsolete (unless you had the very valuable Leonardo's workshop).
Tough AI. Even on Regent level the AI will test your skills. Remember that increasing difficulty levels in Civ2 generally meant that the AI civs all teamed up against you meaning a rather dull endgame. Not so in Civ3, it's still possible to be peaceful with good relations with other civs and be the strongest. THe AI civs trade very well with each other, meaning that you have to be on the ball diplomatically to keep up.
Introduction of combined arms, with the ability to retreat and bombard (ranged attack).
Multiple victory conditions... i was easily drifting to a victory by score in one game when in 2047 the UN voted in my closest rival to win! I couldn't believe it, but it just goes to show that playing friendly stilll means it's possible to win even if you aren't the strongest civ. I was impressed with that. 
Reasonably good editor, which is bound to get better in time with future patches. This is essential for ingame unit balancing as the default stats are far short of the mark.
16 unique civs with contrasting unit units!
Resources, strategic and luxury which give reasons for war other than purely territorial conquest.
Improved diplomacy with mutual protection pacts and alliances vs civs. Can often end up in massive world wars, which you couldn't do in Civ2...very exciting when this happens, get attacked from all sides.
Introduction of great leaders and armies. Leaders are now the only way to rush wonders. No longer possible to expoit the AI by stockpiling caravans and rushing wonders. Leaders helps militaristic civs keep up in their wonder construction.
Ability to draft citizens for war and set government to wartime.
Improved aircraft actions and useful aircraft carriers.
2. Cons
Offset unit balancing: bombardment values too weak, espionage too expensive, cavalry too fast, muskets too weak, frigates and explorers pointless, naval units too slow, helicopters range too little and capcity too small, paratroopersrange too small, cruise missiles inadequate. Fortunately this can all be modified in the editor, as can the personalities and type of things civs spend shields on building, such as navy and aircraft!
Some loss of exciting Civ2 non-military improvements: supermarket, superhighways for instance.
Tech advances too slowly, especially if you get stuck in wars. This meant that often you would never reach the near the end of the modern era. This again can be modified in the editor though. 
Some instability in the late industrial period with invalid page faults causing corrupt saved games meaning hours and hours wasted! 
Daft worker action leading to late game tedium cleaning up pollution.
Some lack of depth with navy and affecting trading routes.
Corruption changed and slighly harsher, but imho just takes getting used to and modifying playing styles accordingly.
This just names a few of the pros and cons, but my advice is go ahead and get it! The game will only get better with time as Firaxis produce updates and improvements.

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Bilas
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NJ, USA
Jan 2002 time: 05:17
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I agree with many of the posts here. Wait a little bit until future patches come out. IMHO the game has many problems, but as you can see there are some who think it's a great game now. For me I would hold off a little bit and when the patch/editor/MP comes out then possible get it.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by Bilas
Wait a little bit until future patches come out. |
They're coming out? It's been 2 months since the last one and no peep that it's even being worked on.
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Pembleton
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Cyberspace
Apr 1999 time: 23:17
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quote: Originally posted by ACooper
Only 2 months. What do you expect in two months? There have been major holidays in that time. Also they are trying to make sure it's right. That's exactly what we ask of them. Get it right. If they rushed and (god forbid) a new bug was created that would be much worse than waiting another month or two for the next patch. Give it time.
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Okay, whatever. Just to give one example, the developers of Wizardry made about 3-4 patches in the span of the same amount of weeks after the game was released, and by the time the final patch was released, all notable problems have been solved.
I have already finished the game, and I see nothing that they need to work on in future patches.
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Dobian02
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I have to side with the pro-Civ III people. This game has some issues, but overall it's a solid Civ game. The game has an AI that's superior to any other Civ game before it, good graphics (for this type of game), good interface, and there are several strategies for winning the game (in spite of what some have said). Strategic resources - fantastic. I agree that espionage is way to expensive (let me bankrupt my civ so I can get amphibious warfare!), but like someone said, you can edit this. Diplomatic AI could be better. Other civs should be more receptive to your proposals when they are under assault from an enemy, for example. Tech tree is too slow, but again this can be fixed. Pre-determined outcomes in combat (same result every time) - not good. But overall, a fun game. I just finished a very enjoyable game as the Greeks. What makes this game fun is the changing alliances and diplomatic arrangements which make Civ III unique.
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thinkingamer
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Civ 3 has the best idea/concept of the perfect end-turn pc strategy game, but it is executed so poorly that i would rate it about 7 out of 10.
These r my major complains:
1. Random stuffs that makes this game so unbalanced,
this includes:
-random map (yes im one of those people that think even Aok random maps r extremly unbalanced)
-random GL promotion after a battle (imagine in multiplayer game when ur opponent gets 3 GL and u only get 1 GL through out the entire game; u r lost!)
2. Speed: Not only the structure of the game, but even with my 1.4 athlon with 512mgs pc is slow.........(pleeease, armies without GL!)
and im not willing to play a game that takes 24 hours to finish.
And sure, u can let the computer decide ur decisions for speed, (such as automated workers) but that takes all the flavor of end-turn games system.
3. Stincky map editor: Firaxis did not learn that Starcraft and AoE were very successful partly of their great map editors (no wonder Sid's favorite games are Starcraft and Aok!)
4. TONS OF BUGS: i know all games has some initial flaws, but this is ridiculus; also the manual has bugs, which cannot be repaired forever; also Firaxis charged another 10 buck for civ's worst tech tree folder.
5. Today if it's not online gaming it's out of date: It'll require a miracle so that civ could be played online.
I loved SMAC, but while SMAC fixed many of civ2's flaws, it also created flaws of its own. So i had high hopes of civ 3.
But after seeing how it turned out my hope for the perfect civ is gone. 
Last edited by thinkingamer on 08-02-2002 at 12:04
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