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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:12
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I couldn't agree less. There should be no difference between minor and major civs.
But there should be:
- An AI that knows how powerful it is.
- Several more civs.
- The ability for a small civ to rise to greatness in just a few hundred years, and the ability for a large one to collaps into obscurity in the amount of time.
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"It is only when we have lost everything
that we are free to do anything."
- Fight Club
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phunny pharmer
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La Jolla, Ca, US
Jun 2000 time: 05:12
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No. Do not get rid of small civs.
Small civs will add flavor to the game. They are each an individual ***resorces*** to be exploited. After all, that seems to be what civ2 is about, and thus what civ3 will be.
Has anyone ever played Imperialism2? I would like to see small civs like those. You can exploit them peacefully, or you can kick them around. However, I would like to see small civs with attitudes- if you kick them, they should try and kick you back!
Oh, and by the way, Christantine The Great, you shouldn't be a minor civ. You're too powerful with that many wonders. However, more civs = more targets = more friends = more enemies = more fun = I can say DIEDIEDIE a few more times each game...
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Phunny Pharmer
I have never played Imperialism 1 or 2 but I would think that if a "minor civ" was under the yoke of a powerful civ than it would never be able to get out of that yoke until the controling civ had weakened and fell which would mean that for maybe for two thousand years a civ would be unable to "upgrade" itself. And how does a "minor civ" defend itself if it has restrictions on it. If we are to rewrite history then why should we have restrictions. In history there were no laws set up by all big civs on how to classify themselves and how to penalize their weaker counterparts. Are we saying that we need to further weaken weaklings so we can push them around?
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"Adorare Christantine!!!"
Republican Decree #1
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:12
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Christantine The Great
I don't know whose version of "minor civ" you are refering to but my vision of Major/minor civ simulation only applies to "AI" not Human players.
As Joker has pointed out, AIs should be able to evaluate its own power then behave based on how powerful they are thus no more ridiculous diplomatic move of CivII can be made by the AIs.
Power should be always in relative term not the fixed numeric figure as you might fear. Even if you have 3~4 cities but those are the only cities in the World you are powerful indeed. You would be pathetic when you own 300 howies and others can field several thousands of them.
Current AI code can be divided like this;
Expansionistic
Aggressive
Perfectionist
Peaceful
etc.
no matter how powerful the AI controled civ is!
If we can differentiate AIs' diplomatic/military behaviour based on their military/economic might plus their base behaviour(Aggresive~) things would be quite interesting. Don't you think?
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Tical_2000
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I'm assuming that all minor civs would be swallowed up by opposing nations well before 14 or 1500 A.D. Considering this, my question is: "What's the point?". The most you could gain from these minor civs is a few cities, a map, and some petty tech. Why not just declare war on a major civ and go for the full nine yards?
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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But a civ should not have limitations forced on it just because if its place on the power chart. Switzerland could just take all of the money in their bank accounts but if it was just a minor civ (It is smaller than most of the countries in Europe and most of the states in the U.S.) than it would not get this power.
If a civ has the potential to grow but does not want to use it the civ still deserves the power to use the potential.
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"Freedom, Trade, Christantine!"
The Viking Archives
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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In real world countries as Switzerland survived to many war as "neutral" for many reasons, the main one is "they were more useful as neutral than as conquered".
Switzerland was (and is) a great place for money management, trade pacts and diplomatic affair.
Israel have a very strong army, well supported by USA technology and production (as it was by France about 30 years ago: the french Mirage fighter was largely used and enhanced by Israel). Anyone understand its role in middle east scenario, as the reason for the support it has from USA and others western nations.
This is probably the border between minor and major nations in CIV 3 terms: while major (as in "Civ 2" style) nations can raise and fall (they are main characters of the movie ), minor will be in game with a different scope, to act as "cushion" between main nations, to fill the gap the game AI left for technical limits.
While me too, at the moment of Sid announce, complained about the predefined limit of minor civ, now I'm more for a realistic approach: I'm trying to imagine how to put at work secondary characters, to make a better, great movie
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Admiral Naismith AKA mcostant
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