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fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:17
Arrow  Old Post 07-02-2002 13:40
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#1 Report this post to a moderator
Pollution woes... Suffering from ads?

Has anyone else had unbelievable problems with pollution?

I'm getting 5-8 polluted squares per turn. And I'm not even producing that much pollution in my cities. It takes a base time of 24 turns to clean up one polluted square!!! Here's the biggest catch though...I'm playing on Chieftan level.

In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).

I can't imagine what pollution must be like at higher levels. Pollution always has and always will totally reduce the playing enjoyment I get from Civ (even if I acknowledge it's validity). And this is the only place where I feel I need to cheat by reducing the base time to clean up pollution from 24 to 12 turns.

What's it like at deity?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 07-02-2002 15:02
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#2 Report this post to a moderator
Re: Pollution woes... Browse Apolyton AD-FREE

quote:
Originally posted by fittstim
What's it like at deity?


Exactly the same.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 07-02-2002 15:26
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#3 Report this post to a moderator
Re: Pollution woes... Support Apolyton or Terrorists Win

quote:
Originally posted by fittstim
In CivII, I could have built King Richard's Crusade in the middle of 10 mined hills with a factory/ manuf. plant combo and still not have a problem with pollution when playing on chieftan level (even though the city would be producing tons of emissions).


Generally, Civ2 was a lot easier and thus, more relaxing than playing.

As for the pollution in Civ3: It comes mainly from the population, not from production. The solution is, don't irrigate much, but mine, and build hospitals only if you discover Ecology/Recycling soon.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 07-02-2002 15:27
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#4 Report this post to a moderator
Re: Re: Pollution woes... Full PM-box? Change here!

quote:
Originally posted by Skanky Burns


Exactly the same.


But you're just a king, surely less than a deity. How would you know?

Do warlords dream of divine sheep?

Salve

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:17
Arrow  Old Post 07-02-2002 16:51
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#5 Report this post to a moderator
Re: Re: Re: Pollution woes... Help yourself to an AD-FREE life

quote:
Originally posted by notyoueither

Do warlords dream of divine sheep?

Salve


No...they dream of pollution free city squares...

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 07-02-2002 20:17 Visit MonsterMan's homepage!
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#6 Report this post to a moderator
Support Apolyton or Terrorists Win

I changed the base time of removing pollution to 8. Now, it's not so hard.

I must strongly object to the idea of not building hospitals. Even if you have five polluted squares in every city radius, you'll be better off with hospitals.

Oh, and keep a healthy supply of workers on every landmass to deal with pollution.

The way pollution works in Civ3 is both totally unrealistic and frustrating. A pre-industrial size-13 city may pollute an area to be more noxious than 1980's Poland.

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